Originally designed as a homebrew Dungeons and Dragons setting that bridges the gap between 3rd and 4th edition. Assume that Greyhawk and 4th edition's "Points of Light" settings are the same world. How did civilization go from relatively normal to survival mode? This game takes place in a territory that remained neutral during a great war, and has become a hub for refugees from the entire world. The rulers of this little Republic suddenly find themselves deciding on the direction that the only known survivors of this war will follow... and they're going to need help to carry out their will.
This game will either be run as D&D v3.5 with a set of flexible house rules, or Pathfinder depending on player interest. While my games usually have a greater focus on roleplay than combat, this is also something I'm adaptable on. The only firm rule is this: players must agree to hold sessions in a setting where young children are present, so content will be kept "PG-13" and adult language should be kept to a minimum.
Another important note: the space in question is home to two cats. If you have severe allergies, this will probably be an issue.
Detailed flavor text about the campaign setting is available upon request. Please note that I am unable to honor requests for specific flavors of the text in question. I am still trying to get strawberry jelly out of my ethernet port due to an earlier request.