April 14, 2012 · 6:00 PM
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I am kicking off a GURPS 4e campaign set in the world of Killraven. Cinematic soft Science Fiction apocalyptic setting after the Martian invasion and conquest of the Earth. Please think (classic) Gamma World, not Twilight 2000.
It has been[masked] years since the fall, government has been silent all that time and sensible people avoid city ruins.
Just about any character type is possible, and exotic and supernatural advantages and skills fit the milieu (just have a decent backstory). There is no magic per se, but mutations come in a variety of forms.
Gladiators are the archetype, but there is room for a Keeper (mad scientist) and Freemen of all stripes survive.
Do not count on guns or vehicles to begin with, but other relics are possible. Equipment should be based on your character concept, but $5000 (TL5 suggested starting wealth) is probably about the right amount. Poverty and/wealth disadvantages/advantages are discouraged.
150 points (total) with up to 40 in disadvantages (plus up to 5 more points in quirks). It is absolutely fine if you are new to GURPS as this campaign should be a good introduction; just message me your character concept and we will work it out over email. I tend to be a rules light GM, but that’s partly because GURPS gives me that flexibility.