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GURPS Killraven Gamma World

  • Jul 28, 2012 · 6:00 PM
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It became known as the One Night War.

The rest of the resistance was simply capitulation and subjugation.

The Martians came out of the night skies on June 29, 2001.  They came without warning, turning the summer darkness bright, blinding any view of the stars.  They came with machines of destruction.

By morning, weapons stockpiles across the globe had been obliterated, without a single Terran nuclear device having been fired.  The Martians believed in “clean” death, one that affected victims and not environment.

They tried to kill as few humans as possible during the initial assault, since humans were considered an epicurean delight, a tasty delicacy for banquet occasions.  They did not desire indiscriminate carnage; rather they preferred their meals prepared properly, with the right seasoning.

They used some humans for other purposes.  During the initial chaos that occurs as part of the process of taking over a planet and changing the status quo, they confined much of the scientific community, game them the title of Keepers, and had them perform laboratory experiments on their less fortunate brethen.

Some humans were turned into hunters, with appropriate title, Exterminators, given to their function.  Conquest seemed complete.

Until years after the conquest, a rebellion began, a small force that came to be known as the Freemen.  It was a groundswell movement, looking for a leader.

And eventually, it found one.

Marvel Graphic Novel: Killraven, Warrior of the Worlds, by Don McGregor and P. Craig Russell.  ©1983

Gene of Haven has charged our intrepid heros with traveling to the ancient cybernetic installation called Mindkeep and query the memory core there for the answer to these riddles:
“Where are the Cities of Man?”
“How can people reach the Cities of Man?”

An encounter with the half-man hermit Ermon on the Blue Food Flats only deepened the enigma.  The band of survivalists have have braved hostile terrain and environment and are now poised to breach the facility.

This is essentially a Gamma World campaign set in the world of Killraven using GURPS 4e mechanics.  It is cinematic soft Science Fiction after the apocalyptic Martian invasion and conquest of the Earth.

Changes from Killraven cannon:
The invasion takes place in 2051, not 2001.  It is now about 2151, and not long after events portrayed in original comic series.  In addition to turning humanity’s nuclear stockpiles and biological weapon against him, the Martians have also unleashed a nano-virus that sabotaged gunpowder-based ammunition.

Changes from GammaWorld cannon:
The holocaust was caused by the Martians (duh) and it has just been a century (not a millennium) years since.

New players are welcome: 150 points (total) with up to 50 in disadvantages (plus up to 5 more points in quirks).  Cinematic and alien skills and advantages are encouraged!  It is absolutely fine if you are new to GURPS as this campaign should be a good introduction; just message me your character concept and we will work it out over email.

Gladiators are the archetype, but there is room for a Keeper (mad scientist) and Freemen of all stripes survive.  Our players so far have chosen to be grizzled survivalists, and one mutant.

Do not count on guns or vehicles to begin with, but other relics are available.  Equipment should be based on your character concept, but $5000 (TL5 suggested starting wealth) is about the right amount.  Poverty and/wealth disadvantages/advantages are discouraged.  I tend to be a rules light GM, but that’s partly because GURPS gives me that flexibility.

Follows are some additional helpful links:

Honest, it’s right out of the 1986 module that I am using!

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  • Steve

    Again a very good session - well run, interesting storyline, full attendance, great site.

    July 30, 2012

  • Scott C.

    Another fun night. New adventures, new fellows.

    July 30, 2012

  • Bruce B.

    Great bunch of Grognards!

    July 29, 2012

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