Game Over: how to validate demand and launch your game to rabid fans on day one
w/ Sean Tierney
Using Lean Startup principles, Customer Development and mostly-free tools you can have a sizable list of fans (or better yet, pre-orders) the day you launch. Sean is CEO of JumpBox & Grid7 with eight years of programming experience, two years of 3D animation and over fifteen years of statup experience. He runs the Lean Startup Circle Phoenix Chapter (LeanPhx.com) and mentors for Seedspot, NACET and CEI incubators. In this 2hr workshop he'll present a simple-to-implement plan for game creators to dial-in product-market-fit, validate demand and build buzz prior to launching your game. He'll also briefly cover advanced, post-launch promotional strategies drawing from lifecycle marketing and marketing automation disciplines.
Join us for this excellent opportunity and RSVP today!
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