Game Makers Guild Meetup

*** This week we're in the Engagement Game Lab in Boston  ***

Bring your prototype, or just your game design sense!

Venue Details

160 Boylston St, Boston, MA 02116

1) You already have the address, but it's right next to the Steinway Piano sign, above the antique shop.

2) Ring the bell for floor four. It is marked "Emerson" on a hand-written tab.

3) Walk to the back and take the elevator to the 4th floor. The elevator is old, slow, and creepy but rest assured it does work.

4) Welcome to the Engagement Game Lab space!

If you have any questions or if you have any trouble getting in, feel free to call or text us at:



Best, Aerjen

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  • James S.

    Hey guys, sorry I couldn't make it last night. It's been a busy work week for me. it sounds like a productive and fun time was had by all and I'm looking forward to the next one! May even bring a rule book if I finish it before then, which is like middle-school-asking-a-girl-out level panic for me

    1 · December 17, 2013

    • Aerjen

      Haha, don't worry about it. You can always wing it without a rulebook :)

      December 17, 2013

  • Don M.

    @Mack, we should do a board game jam. All participating form groups of 1-4 people and get the prompt on a Friday. Go to the meet-up or a separate meeting on Monday (3 days later) to play and rate the games.

    Could have prompts based on either mechanics or theme. Mechanics would be like the 54 card deck restriction. Themes could be a picture for inspiration, or a single word or phrase such as "ballerinas".

    December 17, 2013

    • James S.

      This sounds like NaNoWriMo except not awful

      December 17, 2013

    • Aerjen

      I did the digital variant last year and had a blast. The game (Ice Cubris) that won "Best Innovation" award at BFIG was actually the result from a different game jam.

      December 17, 2013

  • Jeff J

    I was thinking about Germ War on the drive home, in particular the loose coins used to track additional victory points. Would the game be tighter without these loose tokens? Two thoughts that would eliminate them. 1) For co-op tasks, change the 2nd reward from coins to nutrients--the owner of the card gets the gold, but the co-op player gets a number of nutrients added to the cell matter bank. Same with height/width tasks--these rewards aren't coins, but more nutrients added to cell matter zone. Changing a focus to nutrients helps reinforce the growth strategies of the game and gets nutrients on the board. 2) For end game accounting, just use the cell markers to track how many points to add (stack of six on board, keep two for the counting).
    Just some thoughts for you.

    December 17, 2013

  • Ben M.

    Great to see everyone as always! Here's the blog post about game design meetups:

    It was also great getting to see how two 54-card games designs took two very different approaches. Got a lot of good ideas!

    December 17, 2013

  • Bob K.

    I'm really excited about the direction we're heading as a group. Big thanks to everyone working extra on their weekend.n

    2 · December 17, 2013

  • Jeremy

    I had a great time playing too very different 54-card games.

    1 · December 16, 2013

  • Justin C.

    I've had some car trouble, so I may not be able to make it tonight. We'll see.

    December 16, 2013

  • Don M.

    Can whomever has a copy of Clairvoyance please send [masked] an email? I'm trying to track down who I last lent it to.

    December 3, 2013

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