Bring your prototype, or just your game design sense!
We'll meet in the Havana Room near the elevator on the 5th floor of the Cambridge Innovation Center -- give me a call at [masked] if you have any trouble getting in.
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When is the next Playtest meetup?
1 · April 19, 2014
The first Monday of every month we're at CIC and the third Monday of every month we're at the Engagement Game Lab. Holidays are an exception! Just created a repeating meetup for the CIC one.
0 · April 19, 2014
Thanks for playing GETSOME with me guys. Very fun group and I appreciate yor willingness to try out my game.
0 · April 10, 2014
Glad everyone had a good time. I really enjoyed playing Ore (finally) and very much appreciated the feedback from Dennis and Joe.
0 · April 8, 2014
Also, Baker Street Heists looked like it was really fun! Wish I could have seen more of the game.
1 · April 8, 2014
Both Ore and Imperial Harvest were great! I also enjoyed the feedback discussions. I am re-inspired to pick up my game again where I left off and bring it next time!
4 · April 8, 2014
Appreciated the feedback on my "Game of49" from Don, Tim, and Raj. Very glad I connected with this group, and look forward to coming again.
Great meetup. alakaSLAM doubles is looking pretty good. Thanks to Jeremy, Mark, and Tim who played it yesterday and gave me good feedback on how to improve it.
Great meeting, fun games
It was great to see everyone!
To save time organizing the 2-hour game slots before the meetup, we'd like to ask folks to post info about their game HERE (as a reply to this comment). You should include the following information about your game:(a) NAME of game(b) Total TIME needed (game length plus appropriate time for discussion of game)(c) Number of PLAYERS (if providing a player range, please provide the exact number you would most prefer to have playtest your game).
If you have questions about this process, please email any comments to justin @ broomstickmonkey.com.
0 · March 20, 2014
Please note, with this new system in place, priority for which games are played at our meetups will be as follows:(1) Games that were slotted for a previous meetup and did not get played (due to time or lack of available players).(2) Games that are moving on to Round 3 (blind playtesting). If a game is more than 30 minutes, we will likely schedule an ad hoc blind playtesting session outside of the regular GMG meetups.(3) Games posted here on the meetup page! First come, first serve. You still must be at the meetup to get your game played.(4) Games written on the board at the time of the meetup (first come, first serve). Of those written on the board, if there are any new game designers that have a prototype they would like to play, we will group them with a veteran who has a game they would like played and give that pairing highest priority among those who signed up on location.
Civscape - 3 to 4 players (flexible) - 30 minutes
I suggest the 1st time member with 1st time game move higher in priority, perhaps #1. This will add extra incentive for the veterans to volunteer to join them in their higher priority. Also, could a priority level be given to someone who only playtested last meeting. This could encourage more playtesters for those 5-6 player games.
Alakaslam: 4 players (2v2) - 45 minutes (couple play throughs)
Pleasant Dream - 3 players - 15 minutes. Sam suggested a three player variant for the game last week and I want to do a quick check to see whether it works or is broken.
1 · March 20, 2014
Ore: The Mining Game - 3-5 (prefer 4) - 1 hour (I will do a short variant) - I will print the new art of the asset cards, as well as updated version of the rest of the cards (lead has replaced Oil officially). I mostly want help with symbology and graphic design.
Producer: 3-5 players 1 hour including feedback. This is the new prototype with all new mechanics! I want to see if I have totally broken it or if it plays amazing well or if it falls somewhere in the middle.
I'm just playtesting. Too many cool games to pick from!
2 · March 20, 2014
Imperial Harvest: 2 players (plus me observing and explaining the rules) - 20 min plus 15 min for feedback. This is a micro version of Royal Strawberries featuring an entirely new board and new characters. We are hoping to launch this as a Kickstarter this September (as an appetizer to Royal Strawberries) but would like to do some thorough playtesting before then.
0 · April 3, 2014
I'll bring Ore: The Mining game. 3-4 (or 5) players, 2 hours.
Joe. Now Ore is in the queue twice. Are you just updating the info?
I need 1 less player for Pleasant Dreams. I will just be playtesting the expansion for balance instead.
I'm going to bring Goblin Need Gold! It'll take 3 or 4 players, and will only need 15, 20 minutes, tops.
Oops, forgot that I already posted here...
Game of 49. 2-5 players, 3 or 4 optimum. 60 minutes including feedback. New member, attending first Meetup (but attended recent Designers' Showcase at Knight Moves). Game has been tested elsewhere, including FIG last fall.
2 · April 4, 2014
Beyond Survival - 3 to 4 players - 1 hour and 15 minutes, including rules explanation and feedback. This is my first meetup with this group, I'm looking forward to it!
2 · April 6, 2014
Edit: I'm going to have to withdraw my post above since my printer isn't working. Next time, then.
0 · April 6, 2014
Come join us anyway. You can also write them on paper. I've brought some really low-quality prototypes before.
There are some thoughts that the quality of your assets tells the playtesters how much you're willing to take as feedback. A poor quality materials means you're focused on mechanics and playability. High quality materials means you're looking for polish notes and comments on art/layout.
0 · April 7, 2014
"low quality prototypes ... of high quality game ideas"!!! :^)
1 · April 7, 2014
Tim, if you plan on bringing a low-quality prototype (totally cool to do so), please let me know so that I know whether to add you back on to the playlist. I'm creating pairings right now.
@ Don: Yup, I totally agree! My prototype is actually just cards with plain text on a white background. It's a hidden role game, though, using text-heavy cards that can't be shown to other players. So, I feel like a copy with my bad handwriting wouldn't be practical. I wouldn't want players to have to reveal information by asking what a card they're holding says/means. @ Justin: You can leave me off for now, thanks.
It's possible that I might be running late this evening. Won't know until closer to the event.
For anyone interested, I'll be hanging at the mead hall from 5:30-7. Join me if you want!
Game: Oh No, Not Again!
Time required: 60 minutes
Number of players: 3-4
Description: Have you ever missed the bus? Ever wonder if it's fate, or just procrastination? A fun, fast card game where players race to finish last. Getting left behind on the curb was never so much fun as this!
0 · April 5, 2014
GETSOME2-4 players30 minWarning: adult themes.
Ka!it 2-4 players about 30 minutes. Strategy, creative math, a little luck… was encouraged by how it went last play test. Trying some incremental mods.
I'm going to have to miss this one after all . Have fun guys!
Prototype UrbanF - mini-deckbuilding and tile game. First round. 30 minutes 2-4 players
City Boss, 3 players, 1.5 hours. A tile and worker placement game. I'm bringing character cards back into the game and want to make sure it is balanced and flows well.
Ka!it 2-4 players about 30 minutes. Strategy, creative math, a little luck… was encouraged by how it went last meetup. Trying some incremental mods.
Refunds are not offered for this Meetup.
Test and share board game prototypes with local game designers and game-designers-in-training! Get feedback, give feedback.
We welcome both playtesters and game designers of all levels!
Awesome support and mutual synergy
Proud to support something awesome.
Celebrating and supporting independent game development!
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