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The Tech Behind Save Our Village

The next meetup is booked in for the first Sunday in March!

John Passfield is our next presenter. John has been in the game development business for many years and has many games under his belt. I'm really looking forward to this one. John's talks are always interesting and informative and I think we can all learn from his extensive industry experience.

John will talk about the tech used to build his latest free-to-play game, Save Our Village. This talk will cover the 3rd party tools used for analytics and monetization as well as the Corona development environment.

John's Bio

John Passfield is Creative Director of Red Sprite Studios and Program Manager of Right Pedal Studios, a games accelerator based in Brisbane, Australia. John co-founded Interactive Binary Illusions in 1993, Gee Whiz! Entertainment in 1996, and Krome Studios in 1999. John also worked as Creative Director at Pandemic Studios, and was Co-Owner/Creative Director of 3 Blokes Studios before selling it to RockYou in 2011.

Some of John's games include Halloween Harry / Alien Carnage, the TY the Tasmanian Tiger series, Destroy All Humans! 2 as well as Facebook titles like Brainiversity, Hospital Town, Virtual Villagers, Galactic Trader and Galactic Allies. His latest game is Save Our Village, a free to play title for mobile devices.

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