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Special event: Scrum, delivering games from concept to submission

For the July meetup we have a special event.  Jason Harwood from Halfbrick will be talking about their use of Scrum for game development.

Places are limited and it will be on a different day than usual.

I am pleased to announce we are co-hosting with the Brisbane Unity Developers meetup and the event will be at River City Labs (Fortitude Valley) on the evening of Monday 1st July starting at 5pm for some pizza and beer, with talks from around 6pm onwards.  Thanks to River City Labs for sponsoring.

Scrum, delivering games from concept to submission

Game development is a complex beast and over the course of the past five years, Halfbrick Studios have been using Scrum to facilitate the game development process from green light right through to submission. With smash hit titles like Fruit Ninja & Jetpack Joyride credited to their library of games, Halfbrick have gone from a local independent to internationally respected developers seemingly overnight.

Jason will take us through his time at Halfbrick focusing on how his team have adapted Scrum over the past five years to suit the games that they develop. Considering that some games take 12-18 months (or more) to complete and others take 2-3 months to complete, we found that there were some very important modifications that we had to make to Scrum so that the process suited the length of the development cycle… and not the other way around. What have Halfbrick learned from developing these games? Have they found the secret sauce of game development? What does Halfbrick do differently from other developers? Focusing on the Scrum process, Jason will take the audience on a thrilling retrospective on some of the most critically acclaimed and successful games developed for iOS.

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  • Ashley D.

    I mentioned the Scrum Guide at the meetup, here is a link.

    16 pages from the guys that invented Scrum. No one said Scrum had to be complicated!

    July 4, 2013

  • Ashley D.

    Thanks to Jason Harwood and Sean Edwards for some awesome talks.

    Here are the videos.

    Jason Harwood:

    Sean Edwards:

    Sorry Sean, the battery ran out before the demos ended but I think we got most of it.

    July 4, 2013

  • Rodney Z.

    This was my first GameTechBne event. I found the insights into this method of time management very interesting. Looking forward to future events.

    July 2, 2013

  • Tom P

    RSVPed on both MeetUps so cancelling this one to free up a slot.

    1 · July 1, 2013

  • James S.

    Looks interesting. I'll be there.

    June 25, 2013

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