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HTML5 & WebGL Game Evolution and Development

  • Apr 24, 2014 · 6:00 PM

Learn about HTML5 & WebGL Game Evolution and Development. Find out about the Challenges and Evolution of HTML5 Game Development with Iker Jamardo of LudeiHTML5 Game Distribution with Marcus Krüger of Goo Technologies, learn about Bringing high quality gaming to the browser with HTML5 and WebGL with Thibaut Despoulain of Artillery Games, and find out about the latest on WebGL with Tony Parisi of VIZI.  

This event will take place at Dolby Labs on Thursday April 24th at 6:00 PM. Dolby will also be graciously providing snacks and refreshments for attendees. 


• 6:00 Doors open, mingle, and enjoy snacks and drinks 

• 6:20 Announcements 

6:25 Lighting Presentation with Andy Vaughan of Dolby

• 6:35 Presentation with Tony Parisi on WebGL

• 7:10 Presentation with Iker Jamardo on the Challenges and Evolution of HTML5 Game Development

7:40 Presentation with  Marcus Krüger on HTML5 Game Distribution

• 8:20 Presentation with Thibaut Despoulain on Bringing high quality gaming to the browser with HTML5 and WebGL

 Listed in order of appearance

Andy Vaughan has worked in Silicon Valley since early in 2000, building web applications, and enterprise-weight websites. In mid-2000, he shifted to handling business development and developer recruitment for Motorola Mobility, transitioning to NOOK Digital in 2012, and now Dolby.

Andy serves as Developer Relations Manager for Dolby Developer, and has a passion for immersive audio — especially on mobile devices.

Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products. 

Tony is the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-chair of the San Francisco WebGL Meetup, a founder of the Rest3D working group, and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O’Reilly Media’s first authoritative book on WebGL, WebGL Up and Running (2012), and the upcoming Programming 3D Applications in HTML5 and WebGL (O’Reilly 2013). 

Tony is currently a partner in a stealth web media startup and has a consulting practice developing social games, game platforms and web applications for San Francisco Bay Area clients.

Iker Jamardo is a passionate software engineer who's main interests include real time graphics and software architecture and design. Since his first steps in professional software development back in 2000 he has been related to the video game industry where he worked for several years developing AAA PC games. Then he moved to the research and lecturing field for over 10 years at the University of Deusto in Bilbao, Spain, where he developed multiple projects and publications in multimedia, virtual and augmented reality and accessibility technologies, working closely with companies in these areas along with universities like GeorgiaTech from Atlanta. Wanting to go back to the video game industry, he joined Ludei 3 years ago to help with the design and development of the core native multi platform technology of the Cocoon engine, a Service Oriented Architecture that includes CocoonJS, a customized JavaScript virtual machine specifically tuned for native HTML5 game execution and monetization.

Marcus Krüger is a founder and the Executive Chairman of Goo Technologies with the mission to revolutionize web graphics by making WebGL graphics easy and accessible through the Goo Engine. He leads strategy- and ecosystem development and as a serial entrepreneur he has been building companies in the digital space for the past decade. He serves on the board of several companies, speaks at industry conferences as well as authoring articles in the HTML5/WebGL space.

Thibaut Despoulain is a young, French WebGL enthusiast that worked on various web projects involving 3D and eye-candy stuff like HexGL, a technical demo in the form of a futuristic 3D racing game playable inside the browser, among other tools and demos centered around WebGL and JavaScript like Shdr. Thibaut is now hard at work with the Artillery team, dragging core gaming kicking and screaming into the browser using the latest HTML5 and WebGL technology.

Since the 1960s, Dolby Laboratories has been a leader in audio innovation. Beginning with Dolby® noise reduction, a form of audio compression and expansion that reduces background hiss in tape recording, Dolby Laboratories has developed many groundbreaking technologies, advancing the science of audio reproduction.

From the cinema to your living room, Dolby has transformed the entertainment experience. Today, Dolby technologies can be found in cinemas, professional recording studios, video games, laser discs, DVDs, mobile media, digital broadcast TV, digital cable, and satellite systems.

Join or login to comment.

  • Andrew S.

    April 29, 2014

  • Andrew S.

    A lot of fun and very informative about current HTML5 & WebGL Game Development.

    April 28, 2014

  • Stefan M.

    These were truly the most impressive presentations I've ever seen at any event, including Dolby's seat-rocking audio demo! I could even see the 3D effect in Tony's slides without an Oculus Rift headset display. The toolsets by Ludei, Goo, and Artillery were amazing. Do any of these software systems have a free-trial period?

    1 · April 24, 2014

    • Thibaut D.

      (Artillery) Our engine and tools aren't public yet. You can subscribe on­ to be notified when that happen.

      April 24, 2014

  • Charles T.

    I am out of town, will there be video feed/recoding?

    April 24, 2014

    • A former member
      A former member

      We will be recording and once it is edited it will be uploaded to our You Tube site­

      April 24, 2014

    • Charles T.

      Greatly appreciated, thanks for organinzing such content rich events!

      1 · April 24, 2014

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