Learn about HTML5 & WebGL Game Evolution and Development. Find out about the Challenges and Evolution of HTML5 Game Development with Iker Jamardo of Ludei, HTML5 Game Distribution with Marcus Krüger of Goo Technologies, learn about Bringing high quality gaming to the browser with HTML5 and WebGL with Thibaut Despoulain of Artillery Games, and find out about the latest on WebGL with Tony Parisi of VIZI.
This event will take place at Dolby Labs on Thursday April 24th at 6:00 PM. Dolby will also be graciously providing snacks and refreshments for attendees.
• 6:00 Doors open, mingle, and enjoy snacks and drinks
• 6:20 Announcements
• 6:25 Lighting Presentation with Andy Vaughan of Dolby
• 6:35 Presentation with Tony Parisi on WebGL
• 7:10 Presentation with Iker Jamardo on the Challenges and Evolution of HTML5 Game Development
• 7:40 Presentation with Marcus Krüger on HTML5 Game Distribution
• 8:20 Presentation with Thibaut Despoulain on Bringing high quality gaming to the browser with HTML5 and WebGL
Listed in order of appearance
Andy Vaughan has worked in Silicon Valley since early in 2000, building web applications, and enterprise-weight websites. In mid-2000, he shifted to handling business development and developer recruitment for Motorola Mobility, transitioning to NOOK Digital in 2012, and now Dolby.
Andy serves as Developer Relations Manager for Dolby Developer, and has a passion for immersive audio — especially on mobile devices.
Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products.
Tony is the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-chair of the San Francisco WebGL Meetup, a founder of the Rest3D working group, and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O’Reilly Media’s first authoritative book on WebGL, WebGL Up and Running (2012), and the upcoming Programming 3D Applications in HTML5 and WebGL (O’Reilly 2013).
Tony is currently a partner in a stealth web media startup and has a consulting practice developing social games, game platforms and web applications for San Francisco Bay Area clients.
Marcus Krüger is a founder and the Executive Chairman of Goo Technologies with the mission to revolutionize web graphics by making WebGL graphics easy and accessible through the Goo Engine. He leads strategy- and ecosystem development and as a serial entrepreneur he has been building companies in the digital space for the past decade. He serves on the board of several companies, speaks at industry conferences as well as authoring articles in the HTML5/WebGL space.
Since the 1960s, Dolby Laboratories has been a leader in audio innovation. Beginning with Dolby® noise reduction, a form of audio compression and expansion that reduces background hiss in tape recording, Dolby Laboratories has developed many groundbreaking technologies, advancing the science of audio reproduction.
From the cinema to your living room, Dolby has transformed the entertainment experience. Today, Dolby technologies can be found in cinemas, professional recording studios, video games, laser discs, DVDs, mobile media, digital broadcast TV, digital cable, and satellite systems.