Game Event Night at Google in San Francisco
Featured speakers: Perfect World, Cryptic and Kabam
A Game Design oriented evening with Perfect World, Cryptic and Kabam. We get to see a glimpse of Dungeons & Dragons Neverwinter which is in beta this summer and recently featured at E3. We will also get to hear from the designers involved and the latest games from mobile/web game maker Kabam. John Young, Perfect World's VP of Business Development, will give an introduction. As usual game developers can give demos at tables of their latest works as this is a wonderful community event for that. Contact us at [masked]
Come see Craig Zinkievich, the COO of Cryptic Studios, and John Young, VP of Business Development at Perfect World Entertainment, talk about the way East has met West in game design in online games. Craig, who is also the Executive Producer of Dungeons & Dragons Neverwinter, will demo what is unique about the game and discuss some of the considerations of how gamer segmentation, in-game economy, planned scarcity, and game design interact to produce a cool, and profitable, result. Lessons from Star Trek Online, Champions Online, and Perfect World’s many games are applied to show how a leading MMORPG company thinks about developing a game. Kabam's General Manager Justin Lambros shares experience on differences and similarities between designing for Console and Mobile/web, a pertinent challenge for today.
John Young is the VP of Business Development and Corporate Communications at Perfect World Entertainment. He looks for partnerships and investments with great online game developers.
Craig Zinkievich is the Chief Operating Officer at Cryptic Studios. He’s been making rich-client MMOs for over nine years and is currently the Executive Producer of Dungeons & Dragons Neverwinter.
Justin Lambros is currently a General Manager at Kabam, leading the development of massively multiplayer games. Previous to that he was Senior Producer on Dante's Inferno at EA's Visceral games Studio. Before that, he was Vice President, Interactive, at Marvel Studios, running their video game division. Justin has also served as a Producer for both Capcom and Sega of America on such titles as Super Street Fighter II Turbo HD Remix, Sonic the Hedgehog, Chromehounds, Yakuza, Alien Syndrome, and Super Monkey Ball Banana Blitz. Justin started his career in game development at LucasArts, working in the production department on numerous Star Wars projects, such as the Episode III video game, Empire at War, Knights of the Old Republic, the Jedi Knight series, and Galaxies, among others, as well as some other non-Star Wars titles, like Gladius and Indiana Jones and the Emperor's Tomb. And before that Justin was in the gaming press, as an editor for GamePro Magazine.
Perfect World and Cryptic are hiring! Open positions include Game Metrics Analyst, IT Desktop Support, Associate Systems Engineer, Senior Network Engineer, Social Marketing Manager, Senior Environment Artist, Staff VFX Artist, Game Designer (Systems), Game Designer (Content), Associate Producer, Programmer, Senior Programmer, Associate Automation Engineer, Infrastructure Programmer, Infrastructure QA Lead, Quality Assurance Manager, and Senior Graphics Programmer. Find out more at http://www.pwe-inc.com/careerandhttp://crypticstudios.com/openings.