Ann Arbor, MIUSA
May 18, 2012
Everything is a game, there is no way I could pick just one! But as an attempt to answer the question, some favourites alphabetically ordered are: BESM (sustainable structured freedom), Braid (incredible design, wonderfully crafted complete world, oddly personal), CalvinBall (computer's can't win, self organization allows for the quality of the game to directly derive from the quality of the players), FF7 (my heart wrenched when Tifa died), League of Legends (fun scales well with master, higher level of play is incredibly demanding in many aspects), and QWOP (play it to understand why).
I have a difficult time explaining textually just how deeply and truly I appreciate and love life. In that light, I'm very comfortable in the Unity engine, love to collaboration and spread programming best-practices, am rather level-headed wrt scope, and love good design.
I'd love to see others' development cycles, best practices, projects, and meet others in the Ann Arbor area's game maker community. Yea, community and the spread of awesome.
I have an off-centered nose, rock climb, slackline, like dirt in my hair, and once took all the internal doors from my parents' house for a week.
I'd really like to write this bio.. but you see, I'm busy making a game right now.