Join us for as many alt.card.games as you can stand. Currently, we have Vampire: The Eternal Struggle CCG players and a growing group of Netrunner LCG players. We play the World of Warcraft TCG Grand Melee, Raids, and Dungeons on Mondays also.
There have also been people threatening to play The Game of Thrones LCG as well, but we'll see if they have the guts to stick around and create a group here.
Vampire: The Eternal Struggle (previously released as Jyhad as a limited print run), is a game of physical, political and social warfare by vampires based on the original World of Darkness mileau created and developed by White Wolf. In this game, blood is everything. It is the currency by which you (a methuselah, an ancient vampire and puppeteer) influence younger vampires to act within the game to bring about the fall of your enemies.
At it's heart V:TES is a resource management game with players needing to invest and conserve blood (or 'pool' if it belongs to the player themselves) to topple their prey before their prey gains a blood advantage by ousting their prey. There is player elimination, although recent sets have reduced the stated 2hr+ game time markedly and some games can finish very rapidly with optimised decks. Blood/Pool management is critical. Each player begins with 30 pool and must use it to bring acting vampires into play. Different vampires require different amounts of blood investment with costs/benefits relating utility to required investment. Over- or under- investment will determine games and finding the balance is the key to winning.
V:TES is designed for play with more than two players and works best with between three and five. It is a highly social game where deal-making and player interaction can be a determining factor on the outcome. There is a left-right binding between players as actions from vampires are directed at the player on your left (your prey) whilst you defend against the actions from the player on your right (you predator). This binding is not strict, however, and a number of actions effect other or all other players, regardless of seating, which limits any snowballing effect. These include political actions that require the votes of vampires around the table to pass and can alter the game state profoundly. V:TES contains a very granular combat system that sees vampires fighting each other directly for board control that can leave a player defenceless.
The relatively long playtime (for a CCG) has been a criticism but leads to conservative and balanced play that offers a very deep emersive experience. V:TES has also followed an 'iteration by errata' design ethos that sees the vast majority of cards legal for competitive play for over 15 years but also means that only current text can be trusted to be accurate. It should be noted that the game is designed to be played with no card limits: unlike other CCGs that are designed to play with a maximum of X copies of a given card per deck.
Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.
Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.
Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.
In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.
The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
Beginners welcome, rules taught, decks are normally available for newbs to play with.