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Petrie's Family Games - Pathfinder Society, 12:00pm and 5:00pm

Every 1st Saturday of the month! 12:00 & 5:00 Reserve your seat today!
Pathfinder Society is your chance to delve into the rich Pathfinder universe. Pathfinder Society Organized Play is a constantly evolving mega-campaign played by thousands of players and the adventures you experience are shared by players around the world. Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline.

Each season consists of at least 28 Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion. Every first Saturday of the month, Petrie's will host two tables of Pathfinder, the first at noon and the second at 5:00 pm. All levels of experience and all ages are welcome (children 13 and under must bring a parent). Pre-generated characters are available, all you have to bring are your dice and an imagination.

Visit www.petriesgames.com/rpg for more information.
The adventures in our current Pathfinder series include:

First Steps—Part I: In Service to Lore
A Pathfinder Society Scenario designed for 1st level characters.
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
Written by Adam Daigle.

First Steps—Part II: To Delve the Dungeon Deep
A Pathfinder Society Scenario designed for 1st level characters.
You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.
Written by Stephen Radney-MacFarland.
Pathfinder Society Scenario Intro 3: First Steps—Part III: A Vision of Betrayal (PFRPG) PDF
A Pathfinder Society Scenario designed for 1st level characters.
Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.
Written by Larry Wilhelm.

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