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IGDA San Francisco Event: Matthias Worch, 2K Games

  • Aug 6, 2014 · 7:00 PM

Dear San Francisco IGDA Members,

We are thrilled to present a Matthias Worch of 2K Games at Dolby Labs on WednesdayAugust 6th at 7:00 PM.

Food and drink will be provided after the event, courtesy of 2K Games.


Decisions That Matter - Meaningful Choice in Game and Level Design


Why is a game "a series of interesting decisions"? What is "orthogonal unit differentiation" and why is it important? Meaningful choice is one of the staples of good and compelling game design, but as a concept it is still poorly understood. This talk from the Game Developers Conference in 2014 is a detailed exploration of choice in games: why it is important, how it ties into the psychological underpinnings of why we play games, and how it connects to other fundamental game design concepts like the space of possibility, motivation, player agency and the actual level design of a game. Viewers will leave with a deeper appreciation of how games become fun and compelling at a fundamental level.

Matthias Worch  | Design Director, 2K Games
Matthias is the design director at a new studio at 2K Games in Novato, where he is overseeing the design effort on an unannounced game. Over the last 16 years, Matthias has worked in design, technical art and project management roles at LucasArts, EA, Factor 5, Legend Entertainment and Ritual Entertainment. Past titles include Star Wars: 1313, Dead Space 2, Star Wars: Rogue Squadron and Unreal 2.

Dolby Laboratories Inc.
100 Potrero Ave, San Francisco, CA,-122.406514&spn=0.007947,0.009602&t=h&z=17&iwloc=A&layer=c&cbll=37.768269,-122.40778 

That's the brick Dolby building and not the glass one! 

For information regarding wheelchair access please contact: [masked].

-The San Francisco IGDA Organizers-

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