April 9, 2014
I like to work on data driven architectures for mobile and console games. I most recently played Titanfall, Assassin's Creed 4: Black Flag, and Boom Beach.
I am primarily an engineer, with a focus on C-based languages. I have extensive executive and management experience as well.
I am a circus acrobat.
I was a Technical Director for Disney Interactive, where I helped release 2 successful Unity projects. I am currently working on a new venture called Clockwork Otter with some other folks to create tools for Unity.