Android Short Technical Presentations

From: Ben M.
Sent on: Monday, July 29, 2013 1:30 PM
Join us for some Hack & Tell-style presentations:

Tomorrow, Tuesday, July 30, 2013, 7:00 PM
Butchershop Creative
679 3rd Street, San Francisco, CA

Speakers

Jason Polites (Socialize Inc.) 
Tips and Tricks for Effective Automated Testing on Android 
Some "rules of the road" including:

  • Myths about testing
  • Practical techniques to make testing easier and more effective
  • Common pitfalls when creating tests on Android

Ashraf Hegab
Creating a 3D multiplayer games in real-time
Multi is a new hybrid 3d multiplayer games engine by MultiPlay.io that allows for the real-time creation of 3d multiplayer games across web and native devices. In this session we'll go through the process of creating a new game, by creating and editing levels, UI, 3d models and animations in real-time across Android devices and more.

Zac Bowling (Apportable)
How to run Objective-C and C++ on Android
Have you ever wanted to build a game in Objective-C or C++? Apps that have done this include: Spirits, Avernum, and Superbrothers Sword & Sworcery.

Yosun Chang (AReality3D)
Native apps designed for Google Glass
After a lightning perusal of the sensors on this, Android-on-your-head-sans-touchscreen-with-sidetouchpad-camera-lightmeter-mic-gyro-acc, I'll talk about a few native Glass hacks of mine: the GlassTrombone, computer-vision based markerless AR, and head rotation navigation within a 3D environment.

Gaythri (Intel)
Portable All-In-Ones are new form factor devices that feature high-end technical specifications: large touch screens (18.4 - 27-inch) that can operate in lay-flat orientations, and have a built-in battery. These capabilities make new use-cases possible in applications and games that incorporate features like multi-user capabilities with a minimum of 10 touch points.

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