Let's Play D&D 3.5 Isle of Winds

An Isle lost in the mists of time, a story from long ago. We journey through a tale that speaks of mighty gods and greater men. A Hero rose from a region in ruins from the devastation of war.
1000 years ago a warrior appeared in a land wracked with war, scourged by the Unholy, ruled by a Fallen Knight. 1000 years ago 5 Heroes came to a land filled with Evil. They fought for weeks until The Foe was defeated in his Unholy Castle. They thought they were done... Not so. As the rulers of the tribes met with the Four, the Emperor, but a warrior at this time, felt the presence of The Unholy One. Searching the whole of the castle The Emperor, Praise Be His Name, found a crypt of a Vampire Lord. Fearlessly He disregarded his own safety and released the Foul Creature. An Epic Battle swept across the land until The Evil was banished. There was a price. To save The Land the Emperor, Praise Be His Name, became a servant to Odin the Wise and Quested in the East with the Knights of Odin. For 10 years he fought alongside his Brother Knights against many foes. At one of these battles he won his mighty steed Son of Shiviharadda. You see The Emperor, Praise Be His Name, was mighty of size so no warhorses could carry him for long in battle so until he joined with Shiviharaddi he fought on foot. He returned a Great Hero and the people loved him. He gave of Himself to the animal bringing forth one in ten as of Legend. He Blessed the Wild and game grew large and plentiful. Where he tread the land grew more fertile and a great bounty was upon the land. Shiviharaddi bred with larger and larger heavy horses till the Mighty Warsteeds were born. Warned are ye that the Wolf is mighty blessed by the Emperor and some have great powers and strength beyond imagination and some say the humble Squirrel can defeat those that would do harm to their woods.

Now his Kingdom and Ideals lie in ruins. Petty lords squabble over territories. Noble houses have risen from Commanders of the old Armies. Taxes crush Adventurers’ hopes and dreams. Evil has returned to take hold again.

Will you cleanse The Land or revel in the conflict?


On a little known world, outside of most dimensional travels a land exists like all others, yet not quite the same. The nature of magic and Qi force has brought forth many new creatures, items and powers.

Your Characters will all start in the same village. From time to time raiders have attacked this place and have been repelled by adventurers and The Village was grateful. Now the raiders have come again and it is your turn to defeat them.

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  • Austyn S N.

    Is "Isle of Winds" similar to the 4.0 "Encounters" system??

    June 24, 2013

    • A former member
      A former member

      Best thing is go to isleofwinds yahoo group and join so u can get some setting information and a excel based character generator.

      June 24, 2013

    • Michael M.

      "I do have a lot of options for characters but it is closer to 2nd ed D&D after all the power supliments came out."

      Is this description merely a comparison of where 3.5 falls between other editions (2nd, 4th), or are you implying that you have introduced homebrew options? Sorry, but it is hard to determine exactly what you mean here.

      June 25, 2013

  • Michael M.

    Possibly interested in this, if you are still looking for players. How often are you planning to play? Weekly? Bi-weekly?

    June 25, 2013

    • A former member
      A former member

      Innitial Phase is weekly till we nail down a perminent group and place to gather then we can adjust since many things happen on Saturdays.

      June 25, 2013

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