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Castle Panic: The Wizard's Tower / Citadels

All players must RSVP to be guaranteed a place in the game, provided a place exists.  Priority will be given to RSVPs, then to those waitlisted.

The Wizard's Tower

Game Info

Number of players: 1-6

Ages: 12 and up

Time to play: 90 minutes
Designed By: Justin De Witt


2011 GeekDad's Best Board Game of 2011 "Most Monsters" Category


New Threats. New Powers. New Panic!

The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up.

Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.

And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!

Th e challenge is high but so is the adventure. Can you survive more panic and defend  The Wizard's Tower?



Download the RULES.


Got questions? Read the FAQ and download the PDF.


The Dice Tower's video review calls The Wizard's Tower a "Great expansion."

Tim Win Game says The Wizard's Tower has ". . . the mark of a great expansion."

The Herald Bulletin says". . . whether you already are a fan of Castle Panicor just learning about it, I’d suggest joining the fray."

Geek Dad calls The Wizard's Tower a“[f]antastic extension of a great idea.”

The Secret Life of an American Geek Mom says
". . . definitely give the expansion a try.  You won't regret it!"

Play Board Games scoresThe Wizard's Tower
5 out of 6.

Opinionated Gamers
says "I love it!"

The Gaming Gang givesThe Wizard's Tower
8.3 out of 10

The Wizard's Tower Token

This new Tower replaces one of the standard towers in the Castle ring. As long as the Wizard's Tower is standing, players can draw from the deck of Wizard Cards.Wizard Tower Token


Wizard Cards

The Wizard deck is unique deck of cards that give the players magical abilities to attack Monsters, defend and repair the Castle, and more. Players can draw Wizard cards as long as the Wizard's Tower is still intact. On Phase 2, "Discard and Draw" a player may choose to draw 1 card from either the Castle deck or the Wizard deck.

Wizard Cards


New Monsters

The attack on the Castle now includes Monsters with new abilities, more health, different movement rules and more. Magical Imps are summoned by other Monsters and return to an endless pile when they are destroyed.

New Monsters


Mega Boss Monsters

The Wizard Tower includes 6 new, powerful Mega Boss Monsters. At the start of the game 3 are chosen randomly to provide an all new challenge to the players each time they play. The Mega Boss Monsters are not added directly to the Monster pile. Instead, each Mega Boss Monster has a Harbinger Token that is added and when that Token is drawn, it is swapped out for the Mega Boss Monster Token. In addition to being tougher than regular Monsters, the Mega Boss Monsters have special attacks, effects, and movement rules.

Harbinger Token and Mega Boss Monster



A new element in The Wizard's Tower is fire! Flame Tokens are used to indicate when something is burning. New cards in both the Castle deck and the Wizard deck will allow the players to catch Monsters on fire, causing them to take damage after they move. But the players are not the only ones with access to this new weapon. Some Monster Tokens can attack the Castle with fire, weakening and even destroying Castle structures!

Flame Tokens


Dice Tower review specific to the Wizard's Tower expansion.

Watch Castle Panic played on TableTop


A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you. You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.

Citadels is a game of nobles, intrigue, and cities for 2-8 players, playable in 20-60 minutes.

Video review/overview here


Join or login to comment.

  • Jace

    Another great night of gaming! Played a round of Citadels. It was a close call between three of the players but Pete Hess pulled out a win. I was doing good but everyone kept robbing me! Afterwards we played a Food Fight card game, and had a blast. Aaron Reichgott and myself were neck to neck just two points away from winning and then Shelley Hess stole another win!

    February 28, 2014

  • Jace

    No inspection at the hospital this week. I should be able to make it, barring any last minute emergencies.

    February 24, 2014

12 went

  • Matt S.
    El jefe, Pathfinder Society Venture-Lieutenant: Humble/Kingwood, Organizer
    Event Host
  • Jace
    Platinum Contributor, Paid Supporter, FANBOY POS
    Event Host
  • Dusty
    Paid Supporter
  • Aaron
    Paid Supporter
  • Jason (.
  • Shelley O
    Paid Supporter
  • A former member
  • A former member
  • A former member

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