The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.
Written by Ron Lundeen.
We're starting at 5:30 sharp. Your character must be PFS-legal, with a faction and everything. Illegal races must have a boon attached, or they will not be allowed. See the links below if you're unsure about what's legal.
Need the Pathfinder Society Guide to Organized Play? Yes, you do. Click here.
Here is a FAQ sheet for Pathfinder Society: http://paizo.com/pathfinderSociety/faq
Looking for the Pathfinder Reference Document? Click here.
List of allowed resources: http://paizo.com/pathfinderSociety/about/additionalResources
Remember, there's a very basic character builder here:http://wolflair.com/index.php?context=hero_lab&page=starter_edition To convert that character to a PFS character, click here:http://paizo.com/products/btpy8qev
For Pathfinder Society, your character levels up after three adventures.
You must have a faction selected. See the Guide to Organized play to select your faction.