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Let's start Adversarial Search (AIMA ch. 5).

Prasan mentioned he'd like to start Adversarial Search; there are a lot of problems in this chapter. One reasonable programming one is 5.11; part a reads:

Implement move generators and evaluation functions for one or more of the following games: Kalah, Othello, checkers and chess.

As for myself, I'm determined to finish 4.11.

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  • Peter D.

    Prasan showed up with some minimax tic-tac-toe; and everyone helped me debug the online depth-first-search expired horse we've been beating for the last month.

    1 · February 26, 2013

  • Prasan S.

    Ill be there in 10

    February 25, 2013

  • Saito

    I'm in for ch5)

    February 25, 2013

  • Glenn B.

    I'm a maybe...

    February 25, 2013

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