GDC overview & an Introduction to Physically Based Rendering in Unity

Roger Miller, Founder & CEO of Collective Mass is going to do a GDC overview and we have another fantastic guest speaker, Jeremie Noguer of Allegorithmic.

Jeremie will do an Introduction to Physically Based Rendering in Unity using Substance: how PBR works and how it introduces new methods for creating assets and how Substance is an easy way to create that PBR content.


About our speakers: Roger Miller is a founder of Collective Mass and a powerful game development ninja. Nuff said.

Jeremie Noguer has been working as a Technical Artist for the last 7 years. Currently he is a Substance Specialist at Allegorithmic. He loves games and helping studios make theirs game prettier and faster.


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  • A former member
    A former member

    Fantastic speakers and very informative!

    May 20, 2014

  • David D.

    Good stuff! The first fellow ran a bit long, but it was very informative, and I really enjoyed meeting and hanging out with everyone.

    May 14, 2014

  • Jonathan J.

    Amazing both presenters did incredible jobs and I learned a ton !!!!

    May 14, 2014

  • Adnan H.

    Thanks again for the presentations. It was a fun night, meeting everyone. I have more of a VFX film and animation background, and have been using Unity for 8 months now to integrate 3D assets I created for a game company I just finished up with. Very exciting stuff. You can see some of my work here: http://www.madguru.com/reel

    May 14, 2014

  • Alex

    Hope there's a parking structure nearby.

    May 13, 2014

    • Bryson W.

      Beware of the neighborhood parking though, much of it is permit parking so that's ticket city.

      2 · May 13, 2014

    • Alex

      I found an open meter the next street up.

      May 13, 2014

  • Roger Henry M.

    Getting excited! Gunna be a good one.

    3 · May 13, 2014

  • malcolm

    RSVP is maybe and expect to be late if I get there.
    Malcolm
    Meetup.com/NLP-LA

    May 13, 2014

  • John B.

    After trying the Oculus Rift Crystal Cove prototype, I'm convinced this is the future of gaming, and a lot more. Time to learn 3D engines!

    2 · April 7, 2014

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