Roger Miller, Founder & CEO of Collective Mass is going to do a GDC overview and we have another fantastic guest speaker, Jeremie Noguer of Allegorithmic.
Jeremie will do an Introduction to Physically Based Rendering in Unity using Substance: how PBR works and how it introduces new methods for creating assets and how Substance is an easy way to create that PBR content.
About our speakers: Roger Miller is a founder of Collective Mass and a powerful game development ninja. Nuff said.
Jeremie Noguer has been working as a Technical Artist for the last 7 years. Currently he is a Substance Specialist at Allegorithmic. He loves games and helping studios make theirs game prettier and faster.