Basically, Wil Wheaton asked everyone to take part in National Tabletop Day, and whatever Wheaton wants - Wheaton gets!
From his site: "On April 5th, 2014, we ask you to go to your favorite local game store, coffee shop, library, community center, or host a game day at your home and play more games".
Here's what we have planned:
• 12PM - Dungeon Crawl (system to be determined)
• 4PM - Takenoko Board Game
A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
• 6PM - Nanuk Card/Board Game
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying You are doomed! Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you -- once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead. Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
• 8PM - Ticket to Ride Board Game
October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older.
• 12PM - Thunder Road Board Game (Custom)
Its a desert highway battle where your race against opponents and try to eliminate them. You have three vehicles and one aerial assault chopper. Attack your opponents' cars and leave nothing but wrecks behind. If you can't wreck them outrun them! Be the sole survivor and you're the victor in the desert demolition derby.
• 4PM - Love Letter
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2 to 4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire.
• 6PM - Revolution
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to win the support of the people, control territory . . . and gather more gold, blackmail, and force for the next round of bidding! The revolutionary with the most support wins the game, but each location grants bonus points. The tavern or the fortress? The harbor or the plantation? Knowing which areas to hold – and which to let your opponents fight over – is the key to victory. But are your opponents bidding on the same location, or are they bluffing? Are you bluffing? Bidding tokens have different shapes (and colors) for easy identification, even across the table. Colorful cardstock shields keep your bids private, and provide a handy rules reference while you’re deliberating during the auction. Traditional wooden blocks allows players to see, at a glance, who controls what. The rules can be taught in minutes, and plays with three or four players. A complete game takes less than an hour, even for the first time. Each new game lets players discover new strategies and tactics. Get ready for Revolution!
• 8PM - Thunderstone Deck Building Game
New World, Ancient Evil. Doom has made his way to other worlds following his banishment. Are you brave enough to advance to the next level of Thunderstone? A completely revised and compatible edition of AEG's popular deck-building fantasy game set in a new game world, Thunderstone: Advance introduces over 500 new cards featuring 11 new heroes, nine new monster groups, and 19 new village cards. Plus, Familiars join the fight to aid your quest, powerful new Thunderstone Bearers lurk in every dungeon, and two dungeons offer twice the challenge.
• 12PM - Ascension Deck Building Game
Ascension is a fast paced deck building game designed by Magic the Gathering Pro Tour champions Justin Gary, Rob Dougherty and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts the game with a 10-card deck comprised of eight Apprentices and two Militias. Apprentices provide Runes when played, which can be used to recruit Hero and Construct cards during the game. Militias provide another type of resource, Power, when played, which is used to defeat Monsters.
• 2PM - Boss Monster Card Game
Inspired by a love of classic video games, Boss Monster is a "dungeon-building" card game that pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon.The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated. But a player can also lose if his Boss takes five Wounds from Heroes who survive his dungeon.Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss.
• 4PM - King of Tokyo Board Game
King of Tokyo is a game from Richard Garfield for 2 to 6 players in which you will be able to play mutant monsters gigantic robots and other aliens all of whom are happily whacking each other in a joyous atmosphere in order to become the one and only King of Tokyo.
• 6PM - Galactic Extermination (Exclusive to Legendary Realms Game Store)
The last in a series of Galactic Republics collapsed centuries ago. After perhaps ten thousand years of struggling to get along with one another harmoniously (and failing miserably), the sentient beings of the galaxy decided that it wasn’t worth the time or bother, and that it would be easier to settle things once and forever.
Choose your race, build your fleet, and smash your opponents with lasers, fighters, seekers (guided missiles), asteroid fields, and more. Gain Fate cards, which can swing the battle your way. Each player also gets a special Power that can be used once per game. The last fleet remaining is the victor and takes the galaxy!
Galactic Extermination is a fast-paced, fun (no deep strategy required - just enjoy yourself!) tabletop game for 2-6 players.
• 8PM - Trollhalla
Set in the world of bridge troll. It's time to venture forth and find some fresh sea air. In Trollhalla, you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock, nervous monks, panicked princesses, piles of gold, and casks of grog await you. But watch out for billy goats - if you're not careful they will knock parts of your precious stolen cargo out of your boat. For 2-4 players.