This game has an 18+ year old limit on attendees because of dark themes and because the GM is a miserable git who is just down on young people and like that.
Also, space limitations mean that we have a full cast at the moment. If you are interested in playing please send me an e-mail rather than RSVP-ing. Cast members do occasionally have to drop out so space can open up, at wheich point we welcome new players.
Set after the events detailed in The Flood, The Last Sons takes as its stage the Disputed Territories and The Sioux Nations. This Weird West Deadlands:Reloaded campaign pits the player characters against a terrible enemy, and they begin in the dark and flat-footed but can soon take a leading role in events that will change the face of the Weird West.
Intended for parties that include indians (the Weird West ain't much fer political correctness, pardner), this campaign uses the Deadlands:Reloaded flavor of the easy-to-learn Savage Worlds game system. The emphasis is on action and encounters, though sessions may be pure Roleplaying with never a shot fired. As in any good RPG it is down to the players how they finesse a given situation.
Characters run the gamut from gritty gunslingers and braves to gamblers, mad scientists, clergymen and shamans. While there are no character classes, magic users will choose a specific sort of magic that they will use which constrains the choice of magic and how it is invoked.
Advancement is via experience points earned for completing challenges. The character build process is simple, and gameplay is fast, furious and fun.
The game is open to beginners and those with experience with the Deadlands milieu, and I can accommodate up to six players if they can work as a team.
Bring a set of poly dice, an additional distinctive D6 and your imagination.
The woods are full of Gloms and the team are heading into enemy territory. There's a Wedding Cake in there somewhere too, so it may all end in tiers.