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Code for Haskell (Game) Programming

Code for Haskell (Game) Programming builds on last month’s Tools talk. We will go through the LambdaWars code, explaining how to use automatons, how the user interface works, how to write your own bot and other quirks of the code-base. The aim is to get you writing Haskell code for the bots and enhancing the engine before the end of the meeting.

Suitable for all levels, from Haskell newcomers to experienced hackers. For those of you who know their way round, you can huddle at the other end of the room and continue hacking away on LambdaWars from the start.

Bring your laptop, we will be coding.

For more information check out the Wiki: https://github.com/andreyLevushkin/LambdaWars/wiki/Project-Overview

This meeting is at SkillsMatter. You need to to register and let them know you are coming at: http://skillsmatter.com/event-details/home/code-for-haskell-game-programming

Arrive from 6pm. Meeting starts at 6-30pm and we will head to the pub afterwards.

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