This Extrameet we'll be snapping our fingers and dealing with some serious game emotion Slyvia Plath style and delving into the wonderful world of game poems.
A roleplaying poem is a very short game, they can run from 5 minutes to an hour. Game poems are usually really limited in scope but not necessarily complexity. The scope of a game poem could be to evoke a particular emotion, they can be explorations of abstract scenes or meditations on a character's internal landscape. Here are some examples of wonderful game poems:
We will also be revisiting some of the games we designed and worked on at our first Playstorm: Into the Woods.
Our second Playstorm is looking a little like this:
Opening exercise - let's get to know one another and play a group game poem together
The morning slot will be given over to playtesting games. There will be some games from our first Playstorm and we'll get to see how they've developed in the interim period, but this session is also open to anyone who has a game they wish to playtest. Afterwards, we can chat as a group about the games and collectively brainstorm any issues or possible directions the designer(s) could explore.
We're going to pitch our ideas for our game poem slam, decide which projects excite us and then collaborate, creating some game poetry.
We dim the lights, wave lighters in the air and click our fingers as the sounds of game poetry rises around us. This is where we explore each other's meditations on character, surreal melancholic trout, and emotional explorations. 9.00-onwards:
We share our thoughts, discuss our experiences, and hug those who helped create wonderful experiences, with a dash of alcoholic merriment.
Ultimately, this is about supporting each other in the first design movements we've made, seeing what we can collaboratively create together and exploring how we're interacting with our games.
Peace, love, and stories