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curse the darkness (in case you don't watch UKRP)

user 7263534
London, GB
Post #: 6
As this kind of worked last time...

The other game I picked up from the 'Mick Red no longer requires pile' in February was curse the darkness.

I'll be pitching it for the second session tomorrow (20th).

It's a game about struggling in a post apocalyptic future that was brought about by a single individual gaining power over the supernatural. The survivors know almost nothing about Him beyond that fact that he appeared 10 years ago and gave the World an ultimatum.

The rules are simple - Take care of one another.

Denying aid, comfort, food, shelter and assistance to someone who needs or requests it is against the rules. Openly practicing any kind of religion is against the rules. Asking for or expecting payment, whether in currency, goods or services, for providing aid to other people is against the rules. Claiming membership in a political party, ethnic group or nation is against the rules.

The punishment for infraction is death.

In the beginning death came pretty much as soon as you transgressed, as time has gone by, His gaze has been less stringent, but eventually He'll see what you are doing and react. He kills by opening up shadows, doors to the Beyond where the monsters dwell, and the monsters flood out, rend and kill.

As players you are looking to tell the stories of the survivors, or the would be survivors, there will be deaths and new characters will be written in to memory to carry on. You weave a story of the people you control and how they decide to live their lives in a world gone bad. Do they light a candle and make a, probably futile, stand against Him and His rules, or do they cower in the worlds corners and do whatever it takes, surviving, cursing the darkness around them.

Character generation is fast with a few decisions made at the start and additions made through play. The mechanics are based on playing cards and target numbers and quick to explain.

If you fancy some dark introspective horror with a slight splatterpunk feel, listen out for it and wave a hand.
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