February 27, 2013
So far I'm just getting a sense of what the modern tool chain looks like for doing 3D. I'm a veteran of the days of constructing rendering hierarchies manually with pointers. And, you know, string and glue.
Really just to get a sense of how things have changed, what the general lay of the land is. What's the modern skill set like, what are the remaining technical challenges?
Graphics programmer in the early 1990s, worked on volumentric visualization and standard 3D for games and military flight simulators. Since then moved into energy policy, disaster relief, worked extensively with the military. Considering a return!