London On Board Message Board › Games › Kingmaker house rules and variants
| Robin Brown | |
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Since a few people are down for playing Kingmaker and in my experience everyone plays to a slightly different set of variants house rules, I thought it might be advisable to agree a few beforehand.
Official variants / advanced rules 1. Advanced Battles 2. Advanced Parliaments 3. Variable Royal Heir start places House rules 1. Storms at sea (based on the variant "gales at sea" cards in a semi-official expansion set.) For each ship at sea roll two dice. 2,3, 0r 12 means the ship is lost and is removed. A crown card ship is disccarded. Office given ships can be recomissioned and re-enter the game at their home ports on the owning player's next but one turn. For each noble or royal heir on board a lost ship, roll 2 dice. 2-7 means the noble or royal heir is killed and removed from play. Otherwise they are washed up on the nearest or equal nearest land sqauare either in a friendly / open port or in open ground. 2. Royal claimants The winning condition is to be the last crowned royal heir on the mainland of England and Wales. So another claimant at sea, on an island or on the continent doesn't prevent victory. Any other issues or suggestions before next week. |
| Lars | |
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I suppose that there will be a brief recap of the rules before we play?
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| Paul Lister | |
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Lars yes i think there will be but if you can read the rulers before hand it will help
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