My Dear Rummis,
It seems that more often than not there is a lively discussion of the rules about the Joker. So, I went to the website of the game manufacturer/distributer and checked the rules. I have provided the link to that site below in case anyone wants to review the rules in general and also learn a bit about strategy.
It has been our practice to play according to the rules provided by the Pressman Toy Company with the exception of score keeping, rather than adding and subtracting we just declare the winner. Now there are indeed various sites online with RummiKub rules that vary slightly from the Pressman Company, and I am certain that various households have their own unique rules. To make the game fair for us all I made the decision to go by the Pressman Rules.
If any of you wish to start a RummiKubs Rules Revolution and if a consensus of you who actually turn out fairly regularly wish to use a different variation of the Joker Rule, we can certainly consider that. I do, however, insist on a bloodless revolution if we must have one.
There are two jokers in the game. They can be used for any tile in a set. A joker used in the opening set scores the value of the tile it represents. A joker can be retrieved from a set on the table by a player who can replace it during his turn with a tile of the same numerical value and color it represents. The tile used to replace the Joker must come from a player's rack and not from the table. In the case of a group of 3, the joker can be replaced by the tile of either of the missing colors. A joker that has been replaced must be used in the player's same turn with 2 or more tiles from his rack to make a new set. Players cannot retrieve a joker before they have laid their initial set(s). A set containing a joker can have tiles added to it and can be split apart or have tiles removed from it.
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