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The meet up organizer has been in an accident *( games are on hold until further notice.
Our first game was on September 4th, games will repeat on Sunday starting late September early October.
(Get Ready) We have a lot in store this year .
Note: to all committed members still willing to participate in future events /games Please send your phone number via email to the organizer of this group as all future games will be confirmed by phone or text .
All members are still welcome to suggest a time and date for a game to take place and once other members agree it will be game for that particular date and time.
Lets not take the fun out of the game we are not a league ( this is pick up flag football) We like to play competitive but at the same time keep it fun for everyone , we welcome all levels of play just remember to keep it fun for people around you.
We will play Every sunday 10:30 am at Greenland park 11808 Fayal Drive Jacksonville , Florida 32258 We our now playing on the football field in the back of the park (field manager request) ( look at the calender for the sunday your attending as times may change .
5 on 5
6 on 6
or 7 on 7 max
after we reach max players we will then sub players or have more then one game going at a time.
Mandarin Pick up Flag Football (rules)
all leagues have their own rules ( this is pick up flag football) so there will be changes to some of the rules listed below when needed.
* 5 on 5
* 6 on 6 or 7 on 7
* Football: NFL "Wilson" or NCAA Leather Football
* Field Dimensions: 80 yards x 30 wide (2 10 yard endzones )
* Scoring: Touchdown = 6pts.; Safety = 2 pts.; Extra Points: 5-yard Line = 1 pt. or 10-yard Line = 2 pts.; Return of Extra Point Point try = 2 pts. ( Passing only)
* Extra Points are declared, a time out must be called to change the play.
Basic Rules of Play
* Coin Toss to begin Game: Choices are - 1) Offense, 2) Defense, 3) Designate Goal, 4) Defer to Second Half (Loser shall have choice of remaining options)
* Ball Spotted on 5 yard line to begin play.
* 3or 4 Downs to cross mid-field and then 3 or 4 downs to score TD depending on how many players
* Receiving: Everyone Eligible, Control and one foot in bounds for a reception. Interceptions are live.
* No Run Zones: Short Yardage Plays including the five yards before the first down and end zone.
* Game Balls: Teams are to provide their own football.
Game Clock Format (is not being used right now) But will be in the future.
* Each game is played in two 20-minute halves. A running clock format is used.
* Each team receives two 30-second time-outs per game.
* The game clock does not run during extra-points after a time out has been called.
* There will be a 2-minute break at halftime and between each game for warm-ups.
* Offensive has 25 seconds from the time the ball is set by the official to snap the ball.
One-Minute Rules
* There will be a one-minute warning at the end of the game regardless of the score.
* One-minute rules are only in effect when the score difference is 8 or less.
* The clock stops for: incompletions, penalties, out of bounds, plays that result in a loss of yards, and time-outs.
Scoring right now we are playing touch down= 1 pont , no extra points ,safety = turn over on downs (in the future we will play)
* Touchdowns: 6 points; Safety: 2 points
* Extra Points 5 yards out: 1 point - no run zone; 10 yards out: 2 points - running play allowed.
* If an extra point is intercepted and returned for a touchdown 2 points will be awarded.
Drives
* All drives begin on the five-yard line with the exception of interceptions.
* Interceptions may be run back and the drive will begin where the player’s flag was pulled.
* Interceptions on an extra point attempt that are not returned for two points will begin on the 5 yard line, unless there is a defensive penalty during the run back, in which case the ball be spotted at the point of infraction.
First Downs
* 5 on 5: The offense has 3 plays to advance the ball beyond mid-field for a first down.
After the offense crosses mid-field they have 3 plays to score.
3 downs to cross mid-field and 3 downs to score touchdown.
* 6 on 6 or 7 on 7: The offense has 4 plays to advance the ball beyond mid-field for a first down.
After the offense crosses mid-field they have 4 plays to score.
Centering the Ball
* The ball must be snapped between the legs, not off to one side, to start each play.
* A five-yard penalty will be assessed for delay of game.
* Officials will warn teams when there are 10 seconds left.
* The ball must be snapped from where it is placed by the official.
* If the ball is not spotted in the middle of the field the offensive team may request to center the ball.
Substitutions
* Players may substitute during a dead ball but must be off the field before the next play is snapped. The offense may not have one player step off of the field and another player step onto the field in an effort to confuse the defense.
Running Plays
* There is no limit to the number of handoffs made behind the line of scrimmage.
* The quarterback does not have to be lined up behind the center.
* There are no limit of laterals in one play.
* If the pitch is forward, the recipient must run the ball.
* The player who takes the handoff can throw the ball as long as the does not pass the line of scrimmage.
* Players MAY NOT receive a handoff where the ball is placed on their back.
* Once the ball has been handed off or pitched, all defensive players are allowed to rush even if they aren’t behind the 7-yard rushing marker.
"No Run Zone"
* The "No Run Zone" is designated to avoid short yardage power running. It is located five-yards from the mid-field first down marking and the end zone.
* In the "No Run Zone" the offense may only advance the ball by throwing the ball beyond the line of scrimmage.
* Handoffs are allowed in the "No Run Zone" however the player receiving the handoff may not run. He must pass the ball.
Receiving
* All players are eligible to receive passes, including the quarterback if the ball has been handed off behind the line of scrimmage.
* A player must have at least one foot in bounds when making a catch.
Passing
* Shovel passes are allowed.
* The quarterback will have a ten-second-pass clock if no defensive players rush. If a pass is not thrown within that ten seconds, the play is dead and treated as an incomplete pass.
* Interceptions may be run back.
* If a lateral, pitch, or backwards pass is batted down it will be treated like an incomplete pass and the ball will return to the original line of scrimmage.
Rushing the Quarterback
* All players that rush the quarterback must be a minimum of 7 yards beyond the line of scrimmage when the ball is snapped.
* However, once the ball has been handed off, all players are eligible to rush from anywhere in front or beyond the 7-yard marker.
* Any number of players can rush the quarterback providing they are behind the seven-yard marker at the start of the play.
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* If the rusher enters the 7-yard neutral zone before the snap, he must get back before the ball is snapped in order to rush.
* A rusher must go for the quarterback’s flags.
* The rusher may attempt to block the pass but it is a penalty to make contact with the quarterbacks’ body or arm even if the ball is deflected.
* If no one rushes, the quarterback will have 10seconds to release the ball.
* The rusher has a direct line to the quarterback provided they do not rush from up the middle.
* The center and receivers must avoid contact with the rusher.
* The offense must avoid the rusher even if the quarterback rolls out or hands off.
* If the rusher changes direction for any reason they must avoid contact with the center and receivers.
* Only players who start behind the 7-yard mark may cover receivers in the backfield.
* Defensive players who are not behind the 7-yard mark when the ball is snapped may not cross the line of scrimmage until the ball has left the quarterbacks hand.
* 5 second count is not in effect if rushed.
Dead Balls
* Play is ruled over when:
* The ball hits the ground
* The defense has pulled the ball carriers flag.
* The defense has touched a player who either:
1. started the play without a flag
2. inadvertently had the flag fall off
Note: if the defense intentionally pulls the flag prematurely they must touch them.
* When the ball carrier’s knee touches the ground
* When the ball carrier steps out of bounds
* If there was an inadvertent whistle.
Defensive Penalties:
* Off-sides
* Pass interference / Illegal contact - the defense may not play bump and run.
A defensive player shall not make ANY contact with an offensive player.
* Holding – the defense may not hold on to the rusher or the flag belt to assist in pulling the flag.
* It is not a penalty if the flag belt is pulled off instantaneously.
* Illegal rush – players that are not lined up seven yards off the line of scrimmage when the ball is snapped may not enter into the backfield until the ball has left the original quarterbacks hands.
* Roughing the quarterback – the rusher may not make contact with the quarterbacks throwing hand or arm, or hit the ball while it is in the quarterbacks' hands.
*All defensive penalties are 5 yards from the line of scrimmage and automatic first down except holding which is marked off from the point of infraction.
Offensive Penalties:
* False start – Movement by the offense that simulates a snap.
* Illegal pass – passing the ball beyond the line of scrimmage, or 2 forward passes.
* Offensive pass interference
* Pick - receivers may not set a pick to free up other receivers.
* Flag guarding
* Illegal block / screen
* Charging - Running through a defender who has established position
* Impeding the Rusher / Hurdling / Diving – Hurdling over a player on the ground or diving to advance the ball.
*All offensive penalties are 5 yards from the line of scrimmage except flag guarding which is marked off from the point of infraction. All offensive penalties result in a loss of down except illegal motion / false start. Note: If the offense crosses midfield and commits a penalty after crossing midfield which when assessed puts them behind midfield, it will be first and goal from where the ball is placed.