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Re: [dnd-1237] Game Opening (Group FOXTROT)

From: Chris
Sent on: Monday, September 26, 2011 11:10 PM
Thanks Don, but I am back in CA now so won't be back in DC for another 2 years or so.  Sorry nevr had a car and was TDY's up in DC so getting to Woodbridge would have been a stretch.  You all can remove me from list and I will reconnect with you all if you are still there when I am back in DC.  Thanks for the invites.



-----Original Message-----
From: MajorDeath <[address removed]>
To: dnd-1237-announce <[address removed]>
Sent: Fri, Sep 23,[masked]:31 am
Subject: [dnd-1237] Game Opening (Group FOXTROT)

Hey D&D Gamers,
Group FOXTROT is kicking off on October 2 and has an opening.  It plays the 1st/3rd Sundays of the month, 12 - 6/8-ish.  It's in the Eberron setting and being run and hosted by Guy and his wife Tracey in Lorton; ton of info below.
Please email me if you are interested in joining!
Hope to see you at a delve soon!
aka MajorDeath
Potomac "Middle Ages" D&D
Each session will be the first and third Sunday of every month beginning 2 October 2011. The sessions will begin at noon and are
expected to be six hours or more each in length, but not lasting more than eight hours. A player on travel may remote play by video call.
Make up play sessions, if any, will occur on the second Sunday.
The sessions will be in Lorton with easy access to Interstate 95 and Highway 1. Roads are in excellent condition and kept that way.
Guest parking is usually easy to obtain. The home has a dog and cats.
Food will be shared by all and players are expected to contribute to the purchase of any delivery order.
There is a limit of four players in the campaign.
In general, there will not be any guests or auditing by
others. Players should expect to make a time and effort commitment to the campaign, the gaming process, and other players.
The environment is open. Mature language and broad adult thematic discussions are likely.
Initial Campaign Notes
This should be considered a high powered campaign with extraordinary
characters, even for an Eberron setting.
The campaign material will cover zero to twentieth level or more.
Character progression will be paramount to the story and will likely
have a direct effect on the campaign direction. More so than in a typical
Players are expected to attend a private character creation session with
the DM in September 2011. The character session should last two to
four hours and will include some play with your new character as the
character’s background will be portrayed. This will allow players to
have character back stories that are not necessarily shared with the rest
of the players.
Players will be provided rule guidance and campaign information prior
to the character session. Having a few characters ideas prior to the
character session is desirable.
Party balance will be an initial goal, so it will be advisable to schedule
your character session early in order to get your first preference. With
this smaller party size, multi-role characters are necessary. At least one
“tanker”, “scrapper”, “healer”, “buffer/de-buffer” and “blaster” type
will be required.
Experience distribution will be managed carefully, particularly at lower
levels. This is to help balance classes that are difficult at lower levels
and allow a player to choose more difficult classes. Expect to begin play
anywhere from first to third level (possibly fourth level). This will allow
diversity among classes. As characters progress, expect experience
parity to return to the party.
Unusual character builds will be the norm.
Arcane characters will likely begin at slightly higher levels. In Eberron,
Arcane magic is a science.
Divine characters need not be the same alignment as their
deity(ies)/faith. Divine characters are not required to have a deity but
can have any sort of spirituality. Players choosing divine characters
should be aware that Eberron campaigns generally do not have strong or
involved deities like other campaign worlds (although there are
exceptions!! i.e. Church of the Silver Flame). This lack of involvement
by deities will not affect character progression and development, but
should be understood by players coming from other campaigns.
Players choosing psionic classes should consider carefully the previous
guidance for divine and arcane characters. Expect that weaker classes
will start higher and expect that more powerful class will start lower.
When creating psionic characters remember to fulfill more than one
Skill-based classes are likely to be advantageous early on and absolutely
necessary later. In Eberron, healers are experts and not always divine.
Alignment extremes are not likely to be a part of the campaign. An
exception may be made if the alignment adds to the flavor of the
campaign, and can be managed well with meta-gaming. However,
players should adhere to their character’s established belief system and
alignment as a part of the good role-playing process.
Characters can come from diverse backgrounds, but initial encounters
will be urban. There will be a significant aquatic element near the
middle levels, but should not be long relative to the whole campaign.
Otherwise the campaign environment will be diverse with no particular
setting being dominant.
The continent of Khorvaire will be initial home setting. The City of
Sharn will be the starting point. The campaign will begin two years
after the Last War.
Traditional Eberron races, as well as monstrous races, will be
acceptable for player characters.
Monstrous races with more than three hit-dice or more than 3
adjustment levels are prohibited. Also, monstrous races must be native
to Eberron.
Goblinoids might even have an advantage in the early part of the
campaign (maybe).
Planetouched races will not be permitted. This is due Eberron’s unusual
planar cosmology.

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