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Biplane Blitzkrieg - Design & Development

Let's meet and start working on the game concept we've previously discussed. Attendees listed here are expected to attend, others may join if they feel that they would like to contribute.

This meetup will start and end promptly at the times listed.

If you are unable to attend for any reason, please let the organizer know ahead of time. Regardless of whether you are attending, please RSVP so the organizer knows. If you aren't on this list and wish to get involved, let me know!

Please note that this meetup is solely for this project. Please do not bring in other work to show off unless it is relevant to what we are doing, so as to focus on the task at hand.


Joe B - Project Manager, Lead Design, Programming
Jay S - Concept Art, 3D Modeling and Animation
Paul D - Concept Art, Character Design
Kevin C - Sound Effects and Music
Steve G - HUD Programming


Joe B - SVN Setup, Technical Documentation, HUD Framework For Steve, Basic Weaponry Programming

Jay S - 2 Enemy Models (Rough Takes) - Helicopter and Solider

Paul D - Title Screen, Characters and Gameplay Screen Photoshop Renders

Kevin C - Sound Effects - Light Machine Gun, Airplane Engine, Helicopter Engine, Explosion

Steve G - Basic HUD Programming


1. Current State of Project (10 Minutes)

      • Recap prior discussions

2. Overview of SVN Repository (15 Minutes)

• Joe will introduce the SVN repository, where the project can be downloaded from and updated to. I'll also demonstrate how to do this using Tortoise SVN, for anyone who doesn't already know.


3. Concept Images (10 Minutes)

• Paul will present his take on what the game screen may look like, giving the team an idea of what colors will be used and how characters might look onscreen.

4. New Models (10 Minutes)

• Jay will show the latest models he has created for the project.

5. Prototype Review (10 Minutes)

• Joe will present the latest modifications to the prototype.

6. Work Session (80 Minutes)

• We'll work on the game as a group.

7. Assignments (10 Minutes)

• Assignments will be given out based on what's discussed.

8. Next Meeting Scheduling (5 Minutes)

• Based on how much is assigned, the next meetup will be scheduled. For a ballpark estimate, I think it would be good to meet every two to three weeks.

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  • Joe B

    It was okay. We were missing a couple of members, and we didn't really stick to the agenda, but we did manage to get the SVN repository working... for Jay, at least. Others to come. Aman showed up for the first part, and had a lot of input on the class design that is central to the game.

    November 19, 2013

  • Jay S.

    Can I get a door opener?

    November 19, 2013

4 went

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