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Biplane Blitzkrieg - Design & Development

Let's meet and work on the game concept we've started! Attendees listed here are expected to attend, others may join if they feel that they would like to contribute.

This meetup will start and end promptly at the times listed.

If you are unable to attend for any reason, please let the organizer know ahead of time. Regardless of whether you are attending, please RSVP so the organizer knows. If you aren't on this list and wish to get involved, let me know!

Please note that this meetup is solely for this project. Please do not bring in other work to show off unless it is relevant to what we are doing, so as to focus on the task at hand.


Joe B - Project Manager, Lead Design, Lead Programmer
Jay S - 3D Modeling and Animation
Paul D - Concept Art, Character Design
Kevin C - Music
Steve G - HUD Programming
Aman A - Technical Reviewer?


Joe B - Technical Documentation (HUD Design), Weapon Programming, AI Routines

Jay S - 2 Enemy Models (Rough Takes) - Helicopter and Solider

Paul D - Soldier Character Concept, Game Screen Mockup (For color reference)

Kevin C - Title Screen Music, Level 1 Music

Steve G - HUD Programming

Aman A - ?


1. Current State of Project (10 Minutes)

• Recap prior discussions, project status.

2. Overview of SVN Repository Usage (15 Minutes)

• Joe will discuss the best practices for using the SVN repository.


3. Concept Images (10 Minutes)

• Paul will present any new concept art he has created.

4. New Models (10 Minutes)

• Jay will show the latest models he has created for the project.

5. Music (10 Minutes)

• Kevin will present musical pieces he is working on.

6. Prototype Review (10 Minutes)

• Joe will present the latest modifications to the prototype.

7. Work Session (70 Minutes)

• We'll work on the game as a group.

8. Assignments (10 Minutes)

• Assignments will be given out based on what's discussed.

9. Next Meeting Scheduling (5 Minutes)

• Based on how much is assigned, the next meetup will be scheduled. For a ballpark estimate, I think it would be good to meet every two to three weeks.

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  • Steve G.

    It felt like a productive discussion on design and assignment. I'm encouraged by the steady progress.

    December 13, 2013

  • Joe B

    We discussed some game functionality and design concepts to aim for.

    December 13, 2013

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