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iPhone OpenGL 2D Graphics & Animation

  • Jun 16, 2009 · 5:30 PM
  • Cooley Godward Kronish LLP

This talk will discuss the basics of implementing 2D OpenGL graphics on the iPhone, with an emphasis on how to wrap the OpenGL state machine -- which is normally procedural in nature -- into a Cocoa-based and easy-to-use object-oriented sprite-based system. The system includes support for various sprite attributes, such as rotation, scale, translucency, z-order, colorization, horizontal and vertical squish and more. The discussion will then include user manipulation, multi-frame animation, paths, ramps and various other effects and capabilities. Presenter: – Ando Sonenblick Ando is a professional software developer with very deep Apple roots: He began programming in the early 80's on the Apple II, quickly migrated to the Macintosh, developed even on the Newton and now program for the iPhone as well. Ando currently works at DivX as an engineer on the Mac & Windows Video Player team and previously worked at both Apple and Adobe. His background has often focused on 2D graphics and animation, including work on various games and also Apple's QuickTime multimedia platform. is organizing this event. You will need to register for the talk here:

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  • A former member
    A former member

    Ando knows his stuff. He went into great technical detail on how he tackled the complex challenges of building a 2D game onto the iPhone platform using openGL.

    June 17, 2009

  • Pierre C.

    on the registration page, it seems that there is a fee of $45.00...can someone confirm that?

    May 23, 2009

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