Based on the results of the survey a mid-war doubles tournament was the clear winner so that what we are going with.
Here's the details:
Entry fee: $10/person ($20/team)
We will have 2.5 hour rounds to accommodate the team format and army size. We will have a 1.5 hour break for lunch and figure swapping. We plan on wrapping up around 7pm.
09:00 - 9:30 Registration
9:30 - 12:00 Round 1
12:00 - 1:30 Lunch + Swap Meet – Bring any of your unloved or under appreciated flames of war miniatures to trade with someone else who MAY have the time and motivation to give those miniatures the paint job and playtime they deserve – who knows, maybe there is someone out there who loves Italian Semovente 47/32s! Therefore lunchtime will be extended to allow people to trade/swap flames of war miniatures.
1:30 - 4:00 Round 2
4:15 - 6:45 Round 3
6:45 - 7:00 Awards
Terrain tables are welcomed to the event, as the Fort Collins Warparty has a limited supply of tables…especially desert themed.
· Teams will consist of two players each with an army that meets the minimum platoon requirements for their chosen list
· The combined total of a team’s army lists may not exceed 2000 points.
o An individual list may not exceed 1200pts
o An individual list should not be less than 800pts
o The list with the highest point value is considered the ‘master company’ for Company Moral and other purposes (see below)
· The two lists in a team must be historically allied
o The two lists in a team should come from the same Book/ PDF. Lists from different sources should provide supporting evidence in the team’s unit history showing that they fought together.
· Approved Books and Briefings include:
o Eastern Front Book
o North Africa Book
o All of the approved mid-war briefings posted on Battlefront
o The following ‘Under Review’ briefings are also approved (the internet links are provided):
§ British in Africa
§ British in Tunisia
§ British in Italy
o Mid-War Monsters are allowed (bring’em on!)
· Within a team there can be only one air support, AOP, interdiction raid, and/or naval gun battery slot used.
Determining the Attacker
A team where one or both lists have always attack special rules will always attack as per their usual rules. Where there is a discrepancy in the circumstances for always attack use the FAQ ruling:
“The Always Attacks rule only applies against another force that does not have the Always Attacks rule, so use the normal rules. This means that a Tank Company with Always Attacks will attack an Infantry Company with Always Attacks.”
For the team tournament use the point system below to determine the attacker:
Tank+Mech. = 5
Tank+Inf. = 4
Mech+Mech = 4
Mech+Inf. = 3
Inf.+Inf. = 2
Inf.+Def. = 1
Def.+Def. = 0
The team with the highest value will be the attacker in a mission that requires it. In cases where both teams have an equal value dice off as usual.
· Individual companies on a team do not test separately for company moral checks. Instead the combined number of platoons in both lists is used to determine if a company moral check is required.
· The list with the highest point value on a team is considered the ‘master company’. Only eligible teams from the ‘master company’ may be used to take company moral checks for the team. In a case were both the lists on a team are exactly equal in value the team must select which list is their ‘master company’ at the beginning of the tournament.
· The combined number of platoons in both lists is used to determine victory points at the end of the game. A team with a combined platoon total of 9 or greater can ignore the first destroyed platoon as normal.
· The combined number of platoons in both lists is used to determine the number of platoons a team must hold in reserve.
· Only one reserve roll is made per team each turn. Eligible platoons from either list may be selected to come on from reserve.
Deployment and Ambushes
· The combined number of platoons in both lists is used to determine the number of platoons deployed and number of ambushing platoons. (You do not get extra ambushes for being on a team)
CiC and 2iC
· The Company Commander and Second in Command teams may only effect platoons from their own list.
· Command teams may join allied platoons, but do not convey any of their special rules to that platoon and are subject to the platoons moral for the duration of the turn step (per the rules)
· Higher Command Teams that may be taken by both lists may provide their benefits to platoons from either list (See Unique Warriors below).
· Unique Warriors are allowed but may not be duplicated within a team.
· Unique Warriors and their special rules only apply to lists that are eligible to take that Warrior.
o If both lists on a team can take a specific Warrior they can both benefit from his special abilities (you still only get one though).
o If only one list can take a Warrior only units in that list benefit from the Warrior’s special abilities. For example using a Warrior special rule to reroll a reserve die may only be used to bring on reserves from that Warrior’s company.
· Please use your best sportsmanship to resolve any issues. If you think there is a potential for different interpretations please bring it up before you start playing.
· Feel free to email Neely Clapp (the TO) at [masked] for any questions, clarifications, or issues you may have.