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The NYC Dungeons & Dragons Meetup Group Message Board › RPGA Discussion › What kind of monster are you missing in RPGA mods?
| Shaun H | |
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Due to certain story element in my MYRE1-1 mod, I am able to fit in one monster with no real restriction on its type/origin. So I was curious what kind of monster/creature/NPC do people want to see the most but haven't in RPGA modules?
Name a few monsters you'd love to run into! Thanks UPDATE: Thanks for all the suggestions and comments! I'm locking down the design on the major outlines like which opponent PC face, but feel free to post reply anyways for future reference or whoever else reading this thread for ideas. Edited by Shaun H on Jul 6, 2009 1:41 AM |
| Jim L | |
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I want to see the monster that tries to defeat the players by slowly handing over sacks of gold, again and again. Yeaaah, I think we would ALL like to see that.
But in all seriousness - I think the MYRE is pretty open-ended; you can design an adventure with all custom monsters, can't you? With that in mind, perhaps it's time to concentrate on building some monsters that do Something Different. Anyways, if you're writing some My Realms adventures, let me know what NPCs you'll be using; maybe I can work some into the My Realms adventures I'm writing. |
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| James Leivers | |
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Green Slime! it's in the MM2.
I like the good old simple Guard Drake and Rage Drake but they suffer from poor artwork in the MM. For some reason I really like the Rat Swarm. Skeletal Archers from Open Grave are totally awesome Brain in a Jar from Open Grave Cavern Choker can wreak havoc on a party if there's a 15' ceiling. Edited by James Leivers on Jul 2, 2009 11:04 PM |
| Jim L | |
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Those are all good monsters, some classic, some new, that James Leivers mentioned.
What I'd like to see, though, is either something totally new and unexpected, or something that fits in to the ecology and/or setting of the campaign world. By that, I mean: Remember when you were new to Dungeons and Dragons, and you fought "that thing"? It might have been an aboleth, a gelatinous cube, a carrion crawler, or whatever, but it was something that was, well, unexpected. Since MYRE allows you to write your own monsters, I think it's an opportunity to try to push the envelope. You know, like making a *color* or a *sound* a monster, or make a monster that's distinguishable by its negative qualities, like an unnatural silence and darkness. Of course, adventurers have to be able to understand how to defeat such a monster for it to be a fair challenge, but it could be a *skill challenge* sort of monster if not usable in physical combat. For the ecology and setting of the campaign world, you see a lot of bugbears and hobgoblins and whatnot strolling around, either in town or fighting, but except for places like I think Thesk, monstrous humanoids really haven't been depicted in the social setting in positions of responsibility or authority. What I'd like to see is some more mention of monstrous humanoids, and the role that fantastic things such as magic, play in everyday life. I know it's really hard to work in those details without detracting from the adventure, as time spent on such descriptions *usually* doesn't advance the plot of the story or directly help the adventurers address the challenges they face (combats and skill challenges) - but I think it's something that should be addressed. On a similar note, NPCs tend to be essentially disposable, at least in the heroic level adventures I've seen, even if they are memorable in presentation. Given that published LFR adventures are usually written to stand on their own (Byar's Seven adventure notwithstanding), that's just the way it's had to be. With MYRE, though, there's an opportunity to create memorable and recurrent NPCs (including characters, monsters, organizations, natural phenomena, unnatural phenomena, and events). |
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| SIR-Ed | |
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well ive been know to take the most simple of Monsters and really wreak havok, what do you say to a small group of Kobolds or goblins that do what the adventures do, sneak in search, take, fight then leave? its worked many times over. they are not all that strong to begin with, i just had them sneak into the inn at night and do what the party just did, if they are able to get close to a party member alone they attacked. to be fair i rolled for them to be seen by just about every npc, and if the party ran into them again the only real magic they had was whatever they got from the fallen party member. hey it worked
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| Sam | |
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I've been dying to do the Berbelung fight for a long time.
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