13th Age Organized Play - Domain of the Dwarf King (Part 1)

Tales of 13th Age

The Elf Queen's Enchantment

Part 6

Game Master: Ben Duration: 2 - 4 hours

Player Limit: 6

Adventure prelude…

This is the third of three interlinked adventures: Wrath of the Orc Lord, The Elf Queen’s Enchantment and Domain of the Dwarf King. These three adventures form The Orc War Trilogy. In this adventure the elves answer the call of the Dwarf King, marching westwards to aid in defeating the renegade orc warlord General Gul. The adventurers find themselves caught in the dwarven stronghold of Ironvale when it is suddenly attacked by orcs. A beleaguered guard captain turns to them for help. This adventure is a mission of mercy that just so happens to coincide with the adventurers saving their own hides.

The Elf Queen’s Enchantment is a six week adventure. Each part will have a start and an end. You do not need to commit to all six adventures to participate! While we would like it if you could join us for the full adventure, we will be happy to accommodate players that can only join us for a session or two. ------------------------------------

About the game…

13th Age is a new fantasy roleplaying game, designed by Jonathan Tweet – lead designer of Dungeons & Dragons® third edition – and Rob Heinsoo, the lead designer of the fourth edition of D&D®. 13th Age honors old school fantasy role-playing values as it dives deep into rich story telling adventures. The game features a familiar d20-style system, but it lighter on the rules compared to D&D which results in smoother, free-flowing combat. An Escalation Die rule that keeps battles fast and exciting by giving characters an escalating combat bonus the longer they fight.

The game focuses on connecting players to the world they are in through the use of background-based skills as well as detailed relationships with the key movers and shakers of the world – The Icons. Adventures will encourage creative and imaginative ways to solve the challenges set before them.

The adventure is crafted for 3-6 players. The majority of mechanical character development will be completed in advance with 10 available pre-generated characters. Players will be able to select from these and develop their background, Icon relationships and their place in their world before diving into the adventure itself.

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  • Marv

    Since part II sign-up isn't up yet, I'll post this here. I'm curious as to who plans on being at the session this Sunday. (Trying to weigh my options again.)

    July 10

  • Marv

    A great session. Kind of a bummer to have only two of us, but we had a great time!

    1 · July 6

  • Ben R.

    Running late, will be there soon.

    July 6

  • Andrew K.

    Depression flaring up. Not feeling up to going. Have a good time everyone.

    July 6

    • Marv

      Sorry to hear that. Maybe a day with good friends and good gaming would help.

      July 6

    • Samwise L.

      Cheer up. I second what Marv said. Do you need a lift? I can come puck you up.

      July 6

  • Ben R.

    Okay folks, here's the character sheets that we'll be using tomorrow: https://dl.dropboxusercontent.com/u/8318942/Character%20Collection%204.4/MCC%204.4.pdf

    Also included and at the front, are the four new 13th Age True Ways classes: Half-Orc Druid, Half-Elf Commander, Human Monk, and Dark Elf Necromancer.

    July 5

    • Samwise L.

      So who's playing what?

      July 5

    • Samwise L.

      I find the Commander to be very interesting. I'll bring bunch of tokens to keep track of Command Points. Where can I find more background story about this class?

      July 5

  • Ben R.

    Pregens will be posted tomorrow. I've got almost all of them completed, but the new 13 True Ways classes are still in the works.

    July 5

    • Ben R.

      Its out, I just didn't have time to make them last night. They're good to go now.

      July 5

    • Marv

      Hmm. Have to see if I can order a copy. :-)

      July 5

  • Andrew K.

    Cleric Incoming!

    1 · July 5

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