Summer Volleyball League - Skin in the Game
All games will be held at Maccles Field park on 1000 River Road in Yardley PA on Wednesday evenings starting at 6pm.
1. A minimum of 4 and a maximum of up to 8 teams in the league with each team playing 3 matches per league night. No teams will be added during the season once play starts if we don't hit maximum.
2. Each match will consist of best out of 3 sets, winner taking 2 of the 3 sets, winning the match. Winning a match gives you 1 point. Losing a match gives you 0 points. Season standings will be determined by the number of points you accumulate and winners are determined by the following:
If the league has:
There will be 6 weeks of Normal play. Week 7 will be a seeded double elimination Tournament. Teams will be seeded according the total points during normal play. All points acquired during regular season will roll over into the tournament and added to tournament points. Team with the most accumulated points wins the season.
There will be either of the following:
8 Straight weeks of play. Total points at the end of week 8 wins.
4 straight weeks of play. Weeks 5 and 6 are seeded double elimination tournaments. Teams will be seeded according the total points during normal play and tourney play. All points acquired during regular season and tourney play will roll over into the tournament(s) and added to tournament points. Team with the most accumulated points wins the season.
There will be 5 weeks of Normal play. Weeks 6 and 7 will be a seeded double elimination Tournament. Teams will be seeded according the total points during normal play and tourney play. All points acquired during regular season and tourney play will roll over into the tournament(s) and added to tournament points. Team with the most accumulated points wins the season.
There will be 6 weeks of Normal play. Week 7 (and week 8 if necessary by not completing week 7) will be a seeded double elimination Tournament. Teams will be seeded according the total points during normal play. All points aquired during regular season will roll over into the tournament and added to tournament points. Team with the most accumulated points wins the season.
There will be 7 weeks of Normal play. Week 8 (and week 9 if necessary by not completing week 8) will be a seeded double elimination Tournament. Teams will be seeded according the total points during normal play. All points acquired during regular season will roll over into the tournament and added to tournament points. Team with the most accumulated points wins the season.
All regular season rules apply with the following change:
- Point scoring during tournaments changes from 1 point for a regular play match win to 2 points for winning a tourney match and 0 points for losing a tourney match.
Note: The tournaments are designed to reward the Regular season Teams with the highest points for best seed placement. They also are designed to allow for lower seeded teams to have an opportunity to accumulate points during the tournaments, giving them a chance to take the Title. The key is winning as winning is what gives you points. And the last design of the tournament is for the excitement it will bring!! 3. A Set is won by the first team to reach 21 points for the first 2 sets and 15 points for the 3rd Set. Points will be scored Rally play and all sets must be won by 2 points. Whenever a team fails to execute a legal service or to return the ball, or commits any other fault, the opposing team wins the rally, scores a point, and serves to start the following rally.
4. There will be no court switching during a set.
First game court position will be decided by either a coin toss or verbal agreement between the team and/or team captains. Team that chooses court side will allow the other team to serve first.
Each additional court position will be decided by winning Team and losing team will have first serve. If both teams playing each other are winning teams, then first game rule applies.
5. A maximum of 4 players at a time on the court with allowable rotation in/out. You are allowed to play static positions or move positioning on the court of play AS LONG as you rotate the server and rotation must complete all players.
A minimum of 3 players are allowed to compete. If you are short players for that week, you are allowed to substitute a player that is not officially on your team, but will only be allowed to use that substitute player up to 2 times/weeks. If you have used up a substituent player and are short players any following weeks, you will have to find a new substitute. If you have only 2 players, you forfeit that week.
We are asking that only high B level players sign up. You must know how to bump, set and semi-spike. (You don't have to be a hot spiker but you should know the run down)
Game Play Rules:
We will follow beach volleyball type rules and the honor system of calling infractions of the rules on yourself or your team. If there is a disagreement between teams, the ball will be re-played.
STATES OF PLAY 1. BALL IN PLAY
The ball is in play from the moment of the hit of the service.
BALL OUT OF PLAY
The ball is out of play at the moment of the fault or ball on court. 3. BALL “IN”
The ball is ”in” when it touches the surface of the playing court, including the boundary lines. 4. BALL “OUT”
The ball is “out” when it:
4.1 falls on the ground completely outside the bound- ary lines (without touching them);
4.2 touches an object outside the court, or a person out of play;
4.3 touches the antennae, ropes, posts or the net itself outside the side bands;
4.4 crosses the vertical plane of the net either partially or totally outside the crossing space during service or during the third hit of the team
4.5 crosses completely the lower space under the net.
1. The "let" serve played is legal. Playing the Ball 1. Soft dink (open hand, finger tip, hands must be together and touching if ball. ) is not allowed. Ball must be cleanly hit or "pop" off the hand (such as a tomahawk).
2. When digging a hard-driven spike it can be double-hit and momentarily lifted. Open hand digs are okay.
3. With the exception of the hard-driven spike or block, you can never double-hit the first contact. If you receive the serve open handed (the serve is never considered a hard-driven spike regardless of its velocity), expect it to be called illegal. The tradition of the beach game does not allow the double hit on the first contact as does the indoor game.
4. A touch on the block will not count as one of the three contacts allowed per team and the player who touches or blocks the ball, if play allows, is allowed to touch the ball again immediately after the touch block counting as the first hit. (for more info on blocks view the BLOCKING section below)
5. The ball can be played with all parts of the body. 6. When using a setting motion to send the ball into the opponent's court it must be released in the direction in which the shoulders of the player are facing either front or back. Side-setting is allowed when attempting to set your partner. No pushing the ball. 7. The server's teammates must not prevent the opponents, through screening, from seeing the server or the path of the ball. On an opponent's request, a player must move sideways, bend over or bend down.
8. No replay for "joust" above the net. (This is when two players on opposite teams/courts go for ball)
9. "Continuation" still exists in the beach game, meaning that, for example, if you touch the net after spiking a ball it is still a "net" even if the spike hit the sand before you touched the net.
10. No carries/ lifts! A player should bring his or her hands together, forearms facing up, with straight elbows to properly pass a ball. The ball should hit the player’s forearms or closed hands.
11. No attacking the serve. Attacking The Serve is a violation that occurs when players attempt to use any over-head strike on the first hit after the serve and the ball goes over to the other teams side. If players are more than 10 feet from the net, then players are NOT committing a fault. For those teams that receiving the serve in a "box formation" the two front players are not allowed to over-head strike the ball but may pass the ball over or on their own side.
1. Blocking is the action of players close to the net to intercept the ball coming from the opponent by reaching higher than the top of the net, regardless of the height of the ball contact. At the moment of the contact with the ball, a part of the body must be higher than the top of the net.
2. Block Attempt
A block attempt is the action of blocking without touching the ball. 3. Completed Block
A block is completed whenever the ball is touched by a blocker. 4. Collective Block
A collective block is executed by two players close to each other, and is completed when one of them touches the ball. 5. Block Contact
Consecutive (quick and continuous) contacts may occur by one or more blockers provided that the contacts are made during one action. These are counted as only one team touch. These contacts may occur with any part of the body. 6. Blocking within the opponent's space
In Blocking, the player may place his/hers hands and arms beyond the net, provided that this action does not interfere with the opponent's play. Thus, it is not permitted to touch the ball beyond the net until an opponent has executed an attach hit.