Come one, come all!
Building and Controlling an Articulated Robotic Arm Part 1
Join us for the first in a multi-part series about how to design, 3D print, assemble, and control an articulated robotic arm. Here's a photo of what we'll be building:... Learn more
Game Dev Series: 3D model rigging using Maya LT
Now that we have a 3D modeled character with some textures applied, let's start animating him. Before we can create realistic animations, though, we need to create bones... Learn more
Game Dev Series: Texturing 3D models with Maya LT and Photoshop
Let's resume our game development series by learning how to apply realistic textures to 3D models created in Maya LT.
Game Dev Series: 3D modeling with Maya LT
Now that the group has chosen the setting of the game and the characters that will populate the world, let's turn some pencil sketches into 3D models using Maya LT.... Learn more
Game Dev Series: Concept art and design
Once we've chosen the sort of game we want to build, let's focus on how we want the game to look and feel. What should the characters look like? What should the... Learn more
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