So there are more detailed rules for social challenges on page 204 of Into the Storm. In brief, you basically just set a difficulty for the challenge based on the disposition of the NPC, and then we both roll something. Successes I get over them increases their disposition towards positive.
More interestingly, they provide rules for interaction challenges--like exploration challenges, but using social skills. Say we need to impress a diplomat at a party--GM sets a number of degrees of success needed to succeed, and then we can all take turns using various social and knowledge skills to try to reach that difficulty. It's a cool way to add social mechanics to the kinds of things we do routinely (and definitely adds a bit more utility to the social abilities of the RT and seneschal careers).
0 · March 6