Orpheus: Don't Look Back

EMAIL BLAST TO: LISTSERV-PersonnelMGMT, LISTSERV-462Whisper

Whisper successfully recovered the meteorite deposited by the "Ghost-quake" that occurred three days ago in the Crown Heights and Bedford-Stuyvesant neighborhoods of Brooklyn. Interviews with area residents (Living and PLEs) indicates that a loud screech preceded a deafening boom and tremors. Horror usage indicated that Agent de Vitt was heavily wounded by the effects of the quake (having found herself at the epicenter) and fled the incursion of a Shadow-class Red entity (Grimm, see Missions #456, #478, #483), leaving behind the meteorite object that crashed or appeared in the basement de Vitt was investigating. An aura of Spite pervaded the epicenter, although absolutely no physical damage was reported. Whisper's interviews revealed a large number of post-impact sequelae in local residents, and the quake itself was strong enough to purge the local area of ghosts. The sequelae manifested themselves in the form of headaches, nightmares, and unusual behavior. Fifteen individuals (13 adults, 1 child, 1 infant) came to Orpheus treatment for an overnight stay and analysis. Nothing was medically wrong with any of them, although psychoanalysis indicated signs of recent trauma, although no individual could identify the source of that trauma. By the time the subjects were discharged, only two continued to report symptoms.

Whisper made use of the surviving ghost population to track the location of Grimm and its entourage of Lost Boys (see Missions #[masked]) to a local warehouse. The object was found unguarded in a room therein, but the Shadow-class entities attacked before extraction could take place. Agent Sioux was injured in the ensuing conflict and is currently recuperating in medical. Whisper managed to escape with the object and reported back to headquarters.

The object itself has been subject to analysis. It has the appearance of a marred chunk of limestone, but does not exist in a physical sense, and has been therefore reticent to more fine analysis. It resembles a chunk of material, perhaps from some sort of architectural column, but the provenance of such an object is unknown and seemingly impossible. It remains unclear why exactly the spectres would want such an object. It is possible that the object was used as leverage to entrap Whisper, but that would indicate a level of organization heretofore unknown to Shadow-class entities.

 

Status: Gather additional intel

 

Sincerely,

Office of Agent Affairs

Orpheus Group

"Our Employees are our Greatest Resource"

 

Note: This Crucible is closed to new agents.

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  • Chris W.

    Mysterious murders and confusion... and GODDAMN LABYRINTH CAGES!!!

    May 1, 2013

  • Dave T.

    sorry, something came up, probably won't make it tonight

    April 30, 2013

  • M. S.

    I guess I'll throw in some errata, thoughts, and things we might not have noticed for the other powers.

    Puppetry: I don't know if we've been operating this way all the while, but I guess if you feel the need to upgrade a possession level from 2 vitality to 3 vitality, say, you have to spend 3 more vitality, not 1. Also, if your possessed body dies, you lose one vitality and suffer a level of damaged (I assume lethal) on your host body (regardless of projector Lament.

    Juggernaut: Using this power is reflexive (which I didn't know), and you can't ever have more than six dots of enhancements.

    Congeal: Contrary to what I said on Monday, this power can be used to create noncombat objects. It can also work when manifested and is pretty cool!

    Inhabit: Possessing an object multiple times makes it a favored object that can be possessed more easily.

    Wail: The target's willpower is the difficulty for those Manipulation+Empathy rolls.

    April 24, 2013

    • M. S.

      Ah, I misread the difference thing. Ignore that. You have to roll Charisma+Leadership again if you upgrade. If the host is knocked out, you are correct. I'm talking about if they die. If your host gets killed, you lose a vitality, and take 1 lethal damage on your actual body. You can find this on the bottom left of page 111.

      April 24, 2013

    • Dave T.

      you are correct, only for projector (which does effect me)

      April 25, 2013

  • M. S.

    Also, it appears that there is some nuance to Unearthly Repose that we haven't appreciated until now. First off, the three facets of the power (social bonuses, following, and distracting during combat) don't appear to be an all-in-one effect. The text makes heavy uses of "can" and "may", so I'm going to assume that you can make use of as few or as many of those elements as you feel appropriate for a given scene.

    Perhaps more strikingly, I think the strategy of flying around the building to attract all ghosts is not necessarily valid. The flavor text describes the light as faint, and offers this caveat: "The light is barely noticeable unless the Wisp is using the power to beckon an onlooker". Does this mean that someone already has to be looking for it to work? My argument would be "sort of". At any rate, I'd argue that the light is hard to see, and so cursory flybys might not be the best tactic.

    April 24, 2013

    • Robert

      That's great, allowing the powers to be used a la carte makes the whole affair dramatically less cumbersome. By this logic though, I'd argue that only the Beckon is resistible. While we've already decided the Buff is irresistible, the Befuddle aspect I think is meant to be either a self-defense technique (anyone attacking you is looking at you and gets debuffed with no save) or if decided to be used offensively (in concert with the Beckon) they opponent gets a save to look away.

      April 25, 2013

    • M. S.

      Sadly, all aspects of the power are resistable(pg. 113. "A viewer...can spend a willpower point and roll willpower...to look away and break the spell. This is true for all facets of Unearthly Repose). Luckily for you, this is a resistance-free way to drain willpower, as you can then just try it again with a bit more vitality behind it.

      April 25, 2013

  • M. S.

    Also, Rob, I figure you'll pick up 5 Spite points from your ghosts-as-human-shields gambit. Feel free to take it as bashing, with the caveat that James will have to delay his beach trip for a few days of intensive psychotherapy.

    April 23, 2013

    • Robert

      No, I think I'll keep those as a token of resentment towards the insane ghost ecology. There's no "lol you saw something, gain spite", it's strictly action/morality based right?

      April 25, 2013

    • M. S.

      Nothing like that, but as the game line progresses there are some forced Spite mechanics. They are, as far as I can tell, dependent on player action, though.

      April 25, 2013

  • M. S.

    Forum: orpheusnyc.forummotion.com

    Post some background plz

    April 23, 2013

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  • M. S.
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