The Dresden Files RPG is based on Jim Butcher’s Dresden Files Series and brief TV series
This game is vaguely similar to Shadowrun (and we’ll use the Seattle 2072 Shadowrun sourcebook as a reference book), but is lower tech and elves, trolls, wizards, vampires, and such keep a low profile so the mundane humans are in the dark as to what is really going on in their home town. Although the Vampires do not sparkle, Twilight fans will recognize some of the Native American tribes in the area and their totemic animal spirits some members of those tribes change into or channel.
The game is set in Seattle on January 1st, 1998, at the end of the grunge music scene. Players may be aligned with:
- White Court Vampires: They feed off of strong emotion. House Raith (who feed off of lust) and House Malvora (who feed off of fear) are the dominant houses in the Seattle area.
- White Council of Wizards: In theory, all spell casters belong to the council, but it is the wizards who hold the power, both in the council and in the world at large.
- Council of the 18 Tribes: These tribes have lived on very active lay lines for many millennia and over time certain members of the tribes have manifest powers associated with their spirit animals including shapeshifting or whose shamans have learned to cast actual spells.
- Mortals: While most mortals are blissfully unaware of what is really going on, some are clued in to events and have vowed to do something about it. Some rely on weapons and technology to defeat the supernatural creatures who threaten Seattle, while the Catholic Church supports a couple of organizations who hunt evil or who help and support the victims of supernatural evil.
Those in the know are aware that in the year 666AD, forces of darkness attempted to rise up, enslave humanity, and defeat God. That didn’t go so well for the forces of darkness. 666 years later they tried again in 1332. This fight was much closer with Europe alone losing 30% to 60% of its population. The aftermath of the terrible supernatural battles of this time was blamed on flea infested rats, but most mortals fail to understand the real nature of the plague that swept the world during that time. Now, 666 years later, those in the know are preparing for the worst as cosmic forces align once again to allow the forces of darkness to once again sweep through the barriers separating the dimensions. One of the weak points in the barrier just happens to lie beneath the Lodge of the Council of the 18 Tribes. 1998 promises to be a busy year in Seattle.
The world needs heroes now, more than ever, and as usual, the pay sucks and thanks for a job well done is non-existent, but someone has to do it.
Usually we will meet the 3rd Saturday of each month at Wizard’s Asylum in Norman. The game starts at 6pm and runs until 11pm. Pre-generated characters will be available for new players to jump right in with. Please join us? Thanks.