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S05-01: The Glass River Rescue
A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
S02-14: The Chasm of Screams
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).
When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?
Table 1: The Glass River Rescue
GM: Ryan Wickes
Table 2: The Glass River Rescue
GM: Jessica Elliott
Table 3: The Chasm of Screams
GM: John Addison
1. Brian Dorricott Lvl: 11 Leper
2. Joe Mathos Lvl: 8 Fire Cleric
3. Jason Avery Lvl: 10 Big Freaking Viking
4. Demon Chris Lvl: 8 Druid
5. Bryce Kineman Lv:l 7(11 with Magic Missile of Tripping Over People, Plebeians, Lawyers, Insects, Nancy, and Gingers) Sorcerer.
Cost: $2.00 payable at register downstairs.