Hands-On Lab: Making Games with the Unity game engine

  • May 1, 2014 · 5:45 PM
  • Microsoft Malvern

[Update: Meeting moved due to scheduling conflict. Hope to see you all there!]

At our first meeting, we showed that there has never been a better time to begin making games and publishing them to all kinds of different platforms.  To get started, the Unity game engine was presented.

In this Hands-On lab, you will receive game assets and detailed instruction so you can follow step-by-step and great the basics of a game in the Unity game engine.  We'll place graphics, use sound and music, and investigate the Unity scripting to create your game logic.

Bring your laptop and power bricks!  Install the free Unity game engine at http://unity3d.com/unity/download.

The free version is all that is required to begin making games.  You do not need Unity Pro.



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  • Chris G.

    Thanks everyone for the feedback. I read and ponder over EVERY comment and message. Dave and I are excited to make games and see your games.

    At this early stage, the presentation style has actually gone on much longer than I thought. I honestly did not expect to fill the two hours at either meeting, so I'm definitely learning how to size the things to work on.

    Keep the ideas and feedback coming. Always let us know what you need to succeed.

    May 4

  • Brian D.

    Really enjoyed the meeting last night. I've been trying to get my 10 year old son interested in programming and technology in a while, but didn't seem to be hitting the right chords with him. Last night he really enjoyed make the spaceship fly around and shoot, and now can't wait to do more!

    As a former user group organizer (Philly Alt.NET), I am appreciative of your dedication shooting for 2 meetings a month. Have you considered the idea of having one meeting targeted at beginners and one for more advanced folks w/ show and tell, etc? Would be great to have a series of beginner meetings that kind of walks you through building a more complete (basic) game.

    May 2

  • Spencer J.

    Just some food for thought...

    I just came across this article... Maybe we can build on their ideas??

    http://venturebeat.com/2014/05/...­

    May 2

  • Mike L.

    Another great meetup today, Chris, thanks for all the work you put into it!

    May 2

  • Chris T.

    I thought it was another great showing! I'm not sure how many more meetings we can do with beginner/novice members, but I am excited about the idea to show and tell. Maybe we could do something like the "game a month" project, but just with our group. This may Foster creativity and motivation to finish some projects!

    May 1

  • Brian F.

    Great job on the prep tonight, Chris. Was nice to have assets to play with.

    May 1

  • Jon

    Has the "All Day" event that was originally scheduled for May 1st been cancelled or rescheduled? It was mentioned in the first class but because last weeks class was moved to May 1st in the evening I am assuming it isn't happening?

    1 · April 28

    • Chris G.

      The Day of Unity event is not affected at all and is taking place May 1st. The Day of Unity events are not affiliated with our developers group. Microsoft is holding these events all over the country. I merely announced it because part of the mission is to inform. You can get information about the Day of Unity event in Malvern here: http://bit.ly/dayofun...­

      While the schedule should be 2nd and 4th Thursday beginning in July, we had some scheduling conflicts that prevented us from getting the location for these early months.

      Some folks may not be able to attend the Day of Unity event and we will be there in the evening for them but certainly encourage anyone following us to go if you can and even if you do to stay and join us afterwards! It's just a weird coincidence of timing and I decided instead of letting it alter what we're doing, we'll just do our best to help people make games.

      Hope that helps.

      1 · April 28

  • Brian F.

    Hello all,

    Do we have any painters, artists, sound engineers, etc in the group?

    One of the biggest roadblocks to game dev for me has always been the art & assets. I enjoy focusing on the code (sometimes music), but creating sprites or 3D models is not in my skillset and has always discouraged me. It certainly led to some silly demos in the past (rendering a teapot and flying a dolphin mesh through outerspace), but it would be nice to meet some talented artists out there who can create some original content.

    See you at the next meeting.

    April 17

    • Chris G.

      This is a very common question and a good one! It is often frustrating to have to get started using whatever art, sound or music you can conjure.

      It turns out the secret is to go where artists hang out. That is rarely a game developer's group. However, the Internet has helped with this a little. The groups are more aware the other side exists. As developers, it is often beneficial to get artistic folks excited about your project by showing them you are on the road to completion. You can imagine they get frustrated with putting in work on art and then the game fizzles. This group may be a good platform to invite eager artists, musicians, and so on to come meet eager developers and collaborate, as well.

      1 · April 24

  • Ben S.

    Are there going to be any other Assets that we should download before we arrive so we don't destroy the bandwidth before we start?

    April 15

    • Chris G.

      Great question! I do plan to make links available for the entire lab this weekend (when it's done) so people can be ready to go when we start.

      1 · April 15

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