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London Playtest meetup

The October Meetup will be on Sunday 20th October from 1pm to 8pm.

If you've designed a game, bring it along and give it a play or just enjoy playing other people's prototypes in a friendly and constructive atmosphere.

If you would like to bring along a new design, contact Rob Harris (Organiser) and we will add your game to the list.

Deadline for pre-registering games is 11:59pm on Friday 19th October. Be sure to include the name of the game, the amount of players, the expected duration and a brief description. If you bring more than one design, add a preference for which one you would like to show first. Please feel free to still bring extra prototypes on the day. They will be added to later playtesting rounds.

(Please note that as a condition of our use of the Jugged Hare, only food and drink bought at the pub can be consumed on the premises.)

You can follow the group's blog at www.playtest.co.uk

We also have a guild page on BGG: www.boardgamegeek.com/guild/1398


Games to be playtested (TBC):

Dreaming Spires -prototype,[masked] mins (later), 3-5 players (Jeremy Hogan)

Siegecraft - asymmetric dice game, 60 mins, 2 players (Adam Taylor)

Orbiters - microgame, 20 mins, 2-4 players (Adam Taylor)

Executive Decision - civilization coop game, 90 mins, 4 player (Ben Neumann)

Warp Factory - heavy euro worker placement game, 60 mins per player, 2-4 players (Dávid Turczi)

Evil Genius - filler game, 15 mins, 3-4 players (Chris Leigh)

Space Race - tile-laying race game, 60 mins, 2-4 players (Dean Morris)

Flibbertigibbet - light tile flipping/moving game, 30-45 mins, 4 players (Dean Morris)

Monster Mash - family hand-building microgame, 30 mins, 2-4-6 players (Mo Holkar)

Aliens! - bluffing/ deduction card game, 30 mins, 2-4-6 players (Jon Walgate) - presented by Mo Holkar

TEN THOUSAND THINGS - abstract story-building game, 90 mins, 2-4 players (Filip Kevely)

Corporotocracycyberpunk-themed world domination game with streamlined worker-placement mechanics, 50 mins, 2-5 players (Jonathan Casterton)

King's Favour - storytelling card game, 30-45 mins, 4+ players (5-6) (Paul Presley)

Newsy - card game about the news, 30 mins, 2-3 players (Alunga)

CrossLeo - an easy game board mix of strategy and chance, 30 mins, 2-4 players (Alunga)

Traders - a resource management game, 90 mins, 1-8 players (Andy Yiangou)

Eternal Gateway - fantasy/ medieval game,[masked] mins, 1-4 players (Andy Yiangou)

3D Reversi - abstract strategy game, 15-20 mins/ 60-90 mins, 2 players (Gokce Balkan)

Tactics N' Tricks - football board game with deck-building elements, 45-60 mins, 2 players (Duncan Palmer)

Dexikon - deck-building word game, 45 mins, 2-5 players (Andrew Rowse)

T'Rain - hex-based train game, 60 mins, 2-4 players (Dave Cousins)

Terrain - simple tile-placement game, 20 mins 2-4 players (Dave Cousins)

Short Circuit - card placement microgame, 15 mins, 2 players (Dave Cousins)

Lord of the Realm - fantasy card game, 20-40 mins 3-4 players (Lawrence Davies)

An Unlikely Hero - filler card game, More details to follow (Lawrence Davies)

Villages - tile placement and geography game, 60-75 mins, 2-4 players (Matt Dunstan & Brett Gilbert)

Pickpocket - bluffing and thieving card game, 30 mins, 2-5 players (Matt Dunstan)

Artisans - engine building game, 60 mins, 2-4 players (Matt Dunstan & Brett Gilbert)

Distant Worlds -  space exploration, colony-building, trading and piracy game,[masked] mins, 3-6 players (Chris Keating)

Hexis - family abstract tile game, 30 mins, 2-4 players (Brett Gilbert)

Off the Rails - Light dice, bluffing/ guessing/ racing game, 30 mins, 2-4 players (Brett Gilbert)

Shot on Goal - football game with board and cards, 30 mins, 2 players (Robert Roscow)

Imperialism in Space - political game,[masked] mins, 3,4 or 6 players (James Moulding & Kateryna Onyiliogwu) - presented by Fabian



Join or login to comment.

  • Gokce B.

    Thanks to the testers of 3D Reversi for giving helpful feedback!

    October 23, 2013

  • Duncan

    Really enjoyed my first time there, in particular thanks for the designer of dexicon (who's name i forget, sorry) for showing the patience to help guide a dyslexic through a word game, that i had lots of fun playing it too can only bode well for you.

    Thanks to rob for squeezing in a round of my prototype before i had to rush off. Going to try & see if i can head down for 2 days next time a events on so I can stay the whole event.

    Sidenote: you mentioned that there has been some talk of a Telford meetup, any more news on that?

    October 23, 2013

  • blunder1983 (.

    I got some really positive feedback on my game :D think i could do with refining the pitch a little though. :D

    1 · October 22, 2013

  • Andy Y.

    great as always

    1 · October 22, 2013

  • Ben

    Thanks to everyone who helped with my Civilization Game playtest, and to all of the interest in it. I'm excited about this version (more so than any previous), so I hope to continue to bring it to an excellent conclusion.

    3 · October 22, 2013

  • Chris K.

    Hello! Is it considered cheeky to bring a game to test if it's the first of these you've attended... or is that the whole point?

    1 · October 15, 2013

    • Rob H.

      Hi Chris. Thank you for being bold and apologies for the late reply. Not cheeky at all; it is absolutely fine to bring or not bring a game on your first visit; your choice. All we ask is that you hang around a while and playtest some of the other designs in return. I've added Distant Worlds to the provisional list and I've sent you a quick message about the game length. Look forward to seeing you on Sunday. Cheers, Rob

      October 18, 2013

    • Chris K.

      Thanks everyone for being so welcoming and helpful :)

      1 · October 21, 2013

  • Paul P.

    Many thanks to Dave, Mark and Mo for testing The King's Favour. The core mechanic seemed to work well and there were some great ideas for how to improve it all further. Also thanks to Rob for organising and it was great to try out Distant Worlds and T'Rain.

    3 · October 21, 2013

  • Mo H.

    The blaster was fired! Thanks to all for a great day of playing and testing.

    2 · October 21, 2013

  • Fabian

    Hey, I have just about got the next version of Imperialism in Space ready. New graphed up board etc.
    i would love it if some peopel could playtest it.

    all the best

    Fabian

    1 · October 18, 2013

    • Fabian

      Yewp

      October 21, 2013

    • Fabian

      Whoops, Yep should be along for November London meetup

      October 21, 2013

  • Brett G.

    Thanks to Chris, Phil and Dave for rattling through a game of Hexis and two games of Off The Rails! — good work, gentlemen. And, as ever, good to see everyone. Hats off to Rob, horn in hand, for marshalling the large and (inevitably) slightly rowdy crowd.

    1 · October 21, 2013

  • Rob H.

    Some information for 1st time attendees:

    The meetup will usually be separated into 4 x 90 mins rounds, which are timed by a video display. A designer has the full 90 mins to present their game and they decide how much of their time is for playing, discussion or general player feedback. Usually around 7+ different games will be in progress during each round, depending on numbers. The first playtesting round usually starts about 1.15pm. A provisional schedule of prototypes is organised beforehand. There are 10 mins breaks between each playtesting round. Each designer bringing a prototype will normally get at least 1 x 90 mins session for their game(s). On average they will have 3-4 playtesters per round to play their game.

    The food and drink at the pub is very good and we are a friendly bunch, who welcome new members.

    If you have any questions please feel free to drop me an email via Meetup or leave a message in the comments.

    Look forward to seeing you tomorrow.

    Cheers, Rob

    2 · October 20, 2013

    • Chris K.

      Think I won't get there in time for the first round, but should be for the start of the 2nd and subsequent. See you later!

      1 · October 20, 2013

  • gavin

    I won't be able to make it after all.

    October 18, 2013

    • Rob H.

      Looking forward to hearing all of the Essen stories next month. Hope to see you then. Cheers, Rob

      October 19, 2013

    • gavin

      Yes see you in the Ibis. I should make the Nov meet up

      October 20, 2013

  • Filip K.

    Guys, I will by bringing camera and tripod to record my playtest games. If you have spare SD card, take it with you and I can record yours too!

    Sorry for the short notice... lot of things on my mind.

    2 · October 20, 2013

  • Chris T.

    I will bring Five Wickets Down, if folk aren't sick of it. Central deckbuilding mechanism remains unchanged, but player abilities expanded.

    1 · October 19, 2013

    • Rob H.

      Noted for Sunday.

      October 20, 2013

  • Filip K.

    A question: roughly, how many games of my design should I expect to host? Always w/ different players?

    I'm experiencing a bit of prototyping rush so I want to know for what to prepare and what to push lower on the list.. Thx!

    1 · October 19, 2013

    • Rob H.

      Hi Filip. I've added a note above about what to expect and the format of the meetup. I hope this answers your questions. cheers, Rob

      1 · October 20, 2013

  • Lawrence

    An Unlikely Hero is a 5-15 minute filler card game with Terry Pratchet's Discworld characters :)

    October 20, 2013

  • gavin

    I'll bring Yellow jersey, Hole of DOOM! and Snapps. Cheers,
    Gavin

    October 18, 2013

  • Brett G.

    Matt has already listed our co-designs Villages and Artisans, but in addition I will bring (in case there's time to squeeze them in!):

    — Hexis: Family abstract tile game for 2–4 players, 30 minutes.
    — Off The Rails: Light dice bluffing/guessing/racing game for 2–4 players, 30 minutes (this is an updated version of my original Divinare Dice prototype which, in theory, has a new train theme, but, since I don't have any trains, probably won't look like it...)

    1 · October 16, 2013

    • Rob H.

      Added to the list - I could be mischievous and suggest you use the pathways from Relic Runners for your trains ;)

      October 18, 2013

    • Brett G.

      Most mischevious indeed! (Also: I hardly want to break up my shiny new set!)

      October 18, 2013

  • Matthew D.

    Hi Rob,

    I'll be bringing the following games (as always, in order of preference of being played):

    1. Villages (2-4 players, 60-75 minutes, tile placement and geography game), co-design with Brett Gilbert

    2. Pickpocket (2-5 players, 30 minutes, bluffing and thieving card game)

    3. Artisans (2-4 players, 60 minutes, engine building game) co-design with Brett Gilbert

    Thanks Rob!

    1 · October 16, 2013

    • Rob H.

      Added to the list. Cheers, Rob (P.S. Is Villages a new design or a new name?)

      October 18, 2013

    • Matthew D.

      Thanks! I suppose Villages is a new design to Playtest...trying to get it up to scratch in time for Essen!

      1 · October 18, 2013

  • Dávid T.

    Hi, first timer here, always wanted to see what goes on here... :)

    I'll be bringing a 2-4 players heavy euro time travel worker placement game if anyone is interested... Do I need to add the game (or myself) to some list?

    1 · September 26, 2013

    • Dávid T.

      Scratch Warp! out of the list. The components for the prototype took longer to receive then expected, so I don't have a prototype ready, nor had I time to do internal testing. The other one (Warp Factory) is however going strong!!

      October 16, 2013

    • Rob H.

      Entry updated.

      October 18, 2013

  • Dean M.

    I'll also be bringing along "Flibbertigibbet" a light tile flipping/moving game. I'd like to test it with 4 players. Time 30-45 minutes.

    1 · October 15, 2013

    • Rob H.

      Added to the list.

      October 18, 2013

  • Gokce B.

    I will bring my 3D Reversi. Its gameplay is similar to Reversi/Othello (abstract strategy game), but the board is a cube instead of a square one. I would like to try both long and short versions, and test some modifications if there will be enough time in one playtest round. I have 2 boards for 4 people.

    2 players
    Short version 15-20 mins
    Long version 60-90 mins

    1 · October 11, 2013

    • Rob H.

      Be good to see you. How's Brighton treating you? 3D Reversi added to the list. Cheers, Rob

      1 · October 14, 2013

    • Gokce B.

      Brighton treating well. A playtest meetup is starting there on this Thursday, that will be my first stop. Will be good to see you, cheers.

      1 · October 15, 2013

  • Lawrence

    Hi guys, been so busy, started a new job, but I have also made a new neater version of the Lord of the Realm cardgame. I'd like to bring it and watch people play.
    basic game Players 3-4. time 20-40 minutes

    Also i have made a new filler card game called "An unlikely Hero" basically its Terry Pratchet meets "love letter".

    1 · October 14, 2013

    • Rob H.

      LotR added to the list. What is the duration/ amount of players for 'An Unlikely Hero'?

      October 15, 2013

  • Rob H.

    Don't forget that the deadline for pre-registering games for the meetup on the 20th is midnight Friday 18th October.
    You can bring games on the day, but priority in the schedule will be given to pre-registered games.
    Look forward to seeing you then. Cheers, Rob

    October 14, 2013

  • Dean M.

    I'm bringing my tile laying, racing game - Carcassonne meets Mario Kart. Filler name is "Space Race". 2-4 players, 60 minutes.

    1 · October 2, 2013

    • Dean M.

      It's Morris.

      1 · October 3, 2013

    • Rob H.

      Thanks, Dean. Entry updated.

      October 14, 2013

  • Mo H.

    I will bring Monster Mash, a family hand-building microgame of using monsters to collect treasure. 2–6 players but ideally I'd like at least 4 (including me).

    I'll also bring Aliens!, which is not actually my game but a friend's. A bluffing/deduction card game in which a spaceship has been infiltrated by shapeshifting aliens. Can the remaining humans identify them in time, before they themselves get taken over? This is also for 2–6 but I think will be best with at least 4 including me.

    Both these games have highly variable duration, which is one of the things I'm hoping for help on. But I guess if we say 30 mins each then maybe the same group can give both a test within one slot? They're both pretty simple.

    1 · October 2, 2013

    • Mo H.

      Ah yes, oops! It's designed by Jon Walgate.

      1 · October 9, 2013

    • Rob H.

      Thanks, Mo. Details added.

      October 14, 2013

  • Filip K.

    I've set this date as a deadline for updating my alfa prototype of TEN THOUSAND THINGS, an abstract story-building game inspired by Taoist cosmology.

    Barebones mechanics are already in place so it's flawed but playable.

    1 · October 3, 2013

    • Filip K.

      Well, 2 people can play it but I would need 3-4 to test some game mechanics.

      It will have at least two different variants w/ different end-game conditions but 90 minutes including explanation should be more than enough.

      October 10, 2013

    • Rob H.

      Entry updated.

      October 14, 2013

  • Dave C.

    Hi, hoping to bring the following:

    T'Rain - Hex based train game, card set collection, resource gathering, bit of planning. 2-4 players, 60 mins.

    Terrain - Simple tile placement game, 2-4 players, 20 mins.

    Short Circuit - 2 player microgame, card placement, 15 mins.

    See folks on Sunday.
    D

    1 · October 14, 2013

    • Brett G.

      "T'Rain":­ Like it!

      October 14, 2013

    • Rob H.

      Added to the list.

      October 14, 2013

  • Andrew R.

    I'll bring Dexikon for its final playtest before (hopefully) some Essen face-time with publishers. Deck-building word game, 2-5 players, 45 minutes.

    2 · October 12, 2013

    • Rob H.

      Added to the list.

      October 14, 2013

  • David M.

    Afraid I can't make it but hope to catch up with some of you at Essen and hopefully be there November.

    October 14, 2013

  • Paul P.

    I'll definitely be attending this time round and I'd very much like to try my storytelling card game The King's Favour which I meant to bring last time. 4+ players (ideally 5-6), roughly 30-45 mins.

    1 · October 8, 2013

    • Rob H.

      Added to the list.

      October 8, 2013

  • blunder1983 (.

    I'm bringing my evil genius filler game (which is DONE so i'm definately bringing it), and I'm hoping to have got enough down for the source of the nile exploration game I have been talking about for a million years....

    1 · October 1, 2013

    • blunder1983 (.

      DC would probably be best started off as 3 as it is only bare bones at present. I'm not sure how long it takes, but I want to get a good feel for my evil genius game as a minimum. So we'll book that in as the primary and if there is time then I can talk people through Dark Continent

      1 · October 3, 2013

    • Rob H.

      Updated. Look forward to seeing you on the 20th. Cheers, Rob

      October 3, 2013

  • Mo H.

    Has anyone tried parking near the pub? It looks like I might be in the car… I guess street parking should be free on a Sunday, but are there actually any spaces (or single yellow lines) anywhere near?

    1 · October 2, 2013

    • Rob H.

      There are lots of free (on Sunday) parking spaces on Willow Place, which is the road behind the Jugged Hare. Link: http://goo.gl/maps/eH...­

      1 · October 3, 2013

  • Adam

    By way of a blast-from-the-past, I'll be bringing Seigecraft. A two player, asymmetric dice-allocation game.

    Some of you may have played it before. It's currently available online as a print and play game (www.printandrollgames.com) but I'm hoping to run a Kickstarter campaign, so I'm working on some expansion content to offer as incentives.

    I'll also bring 2-4 player micro-game Orbiters.

    Adam

    1 · September 23, 2013

    • Rob H.

      Added to the list.

      October 1, 2013

  • Ben

    New tentative name (since I use the phrase all the time): Executive Decision, 4-player civ co-op, 90 minutes.

    1 · September 30, 2013

    • Rob H.

      Added to the list.

      October 1, 2013

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