The November Meetup will be on Sunday 16th November from 1pm to 8pm.
If you've designed a game, bring it along and give it a play or just enjoy playing other people's prototypes in a friendly and constructive atmosphere.
If you would like to bring along a new design, contact Rob Harris (Organiser) and we will add your game to the list.
Deadline for pre-registering games is 11:59pm on Friday 14th November. Be sure to include the name of the game, a brief description of the gameplay, the expected duration and the amount of players.
[name] [description] [duration] [amount of players]
If you bring more than one design, add a preference for which one you would like to show first. Please feel free to still bring extra prototypes on the day. They will be added to later playtesting rounds.
(Please note that as a condition of our use of the Jugged Hare, only food and drink bought at the pub can be consumed on the premises.)
You can follow the group's blog at www.playtest.co.uk
We also have a guild page on BGG: www.boardgamegeek.com/guild/1398
Games to be playtested (TBC):
The Con -cooperative card game of hustles and capers, 5 mins, 4-5 players (Ben Neumann)
Paradox Factory - time travel game, 90 mins, 2-4 players (Dávid Turczi)
Good Burger - a dice rolling burger making game, 45 mins, 4 players (Michael Pambos)
Custom liar dice box - a new way to play the bluffing classic, 45 mins, 4 players, blind playtest (Matt Rodda)
TEN THOUSAND THINGS - set collection w/ special powers and crafting, 90 mins, 2-3 players (Filip Kevely)
English Country Garden - a twisty little gardening game about creating the best 'vistas' across the board by moving around the trees, flower beds and garden ornaments. 45 mins. 2-4 players (Brett Gilbert)
Pyramids - a light(-ish) family card game about building a colourful pyramid. 30 mins. 2-5 players (Brett Gilbert & Matt Dunstan)
Venice: City of Trade: The Card Game - euro-style trade and development card game, based on our original board game co-design. 45 mins. 2-4 players (Brett Gilbert & Matt Dunstan)
Six Citadels - a mostly abstract family strategy tile game (v. early proto!), 45 mins. 2-4 players (Brett Gilbert & Trevor Benjamin)
Trade Route - light/mid weight strategy game of supply chain management to build a medieval settlement, 60 mins, 2-4-5 players (David Mortimer)
Traitor! - a 20 card microgame based against the backdrop of The Wars of the Roses, 10 mins, 3-4-6 players (David Mortimer)
In a Bind (communal/triggered bind expansions) - party game, 10-15 mins. 4-∞ players (Behrooz Shahriari)
Super Magical Fantasy Gem 2 - gem drafting, market manipulation and secret abilities/motivations, 45-60 mins, 3-4players (Behrooz Shahriari)
Drive - a game about driving, 45 mins, 4 players (Gavin Birnbaum)
Fog of War - tanks, 45 mins 4 players (Gavin Birnbaum)
Fussy diner (WT) - restaurant game about gathering ingredients, cooking and serving the customers. Action points and victory points play mechanics, 45 mins, 2-4 players (Albert Ma)
Ragnarok (WT) - fantasy team based arena game, 90 mins, 2-8 players (even numbers) (Albert Ma)
Pingus - light family game where you are aiming to get your family of penguins across the ice before your opponents! 20-30 min, 3-6 players (Matt Dunstan)
Space Fighters - dice game where you build your spaceships from the dice, and then fight your opponents! 20-30 mins, 2-5 players (Matt Dunstan)
Escape Pod - queue manipulation card game set in a collapsing spaceship, 45 mins, 2-4 players (Andrew Rowse)
SOMBREROS & SIXGUNS - Wild Wild-West shootout game inspired by Cash & Guns, using foam guns! 45 mins, up to 8 players (Mike Ibeji)
GUMSHOE - create a hard-boiled pulp-fiction detective novel and try to get your character's favoured ending to win, 45 mins, 2-9 players (Mike Ibeji)
(working title) - game about prospecting, lots of shiny gems, sabotage and, of course, cave ins, 40-60 mins, 4 players (Henry Barshevsky)