November 1, 2012
I crawled towards a flat sheet of flickering black and white spots. My brothers placed a cuboid object with 2 round holes into some sort of enveloping device. On the sheet of light appeared lines of colour before the centre started revealing a picture. I thought my brothers were wizards!
Go, MtG, the games I designed for my own enjoyment, Cribbage, ONUW, Portal, Braid, Chronotron, Paris Connection, Mord Im Arosa... so many to choose from! I'll say my favourite game just now is this one: Say hello to someone. If they reply, you get BIG POINTS based on their greeting. (A head-flick gives just a few points, hugs and being lifted score amongst the highest!) If they completely fail to acknowledge you, you lose a SMALL AMOUNT of points. These points aren't actually recorded, but they do affect your mood and self-esteem. The game never ends and your score is cumulative.
I'm something of an arrogant egomaniac and I just want to get people playing things I made. Playtesting is a critical part of game creation. Thanks to this group, I was able to take an absolutely terrible game and make it into something that I genuinely think is a great game (In a Bind, coming soon to a store near you!) Without feedback, we're all just flailing around in the dark - game designers need to see how real people respond to a game and try and 'find the fun' - make the game the best version of that game that it can be! The abundance of creativity here is a real pleasure to witness. Ideas are freely shared and everyone is generous with their energy. It's a great environment to be a part of! It's good to meet like-minded folk and the discussions are often engaging. I would happily spend many more hours testing, prototyping, playing and chatting with these excellent people, generating ideas.
For pretty much my entire life, I've been in love with games. Rules and their ramifications. Their potential to teach, amuse, entertain, enrich, enlighten or even exercise the mind and body. I live in Brixton. Come and visit, sometime!
Recommended to anyone interested in the design of boardgames. Ultimately, playtesting is of primary importance in making a game. As such, this group directly enables the development of games, allowing designers to actually take their games from initial concept to a final execution that plays as intended. Speaking for myself, I would never have been able to create In A Bind without the playtesters. Apart from providing this purely practical purpose and allowing games to be finished, the meetup also brings together like-minded people. Acquaintances are met and, eventually, friendships are formed. Ultimately, these games are going to teach and spread positive vibes through the world, so I think it's fair to say that Rob is enabling a lot of joy and love. Thanks to everyone who comes to these events, sharing their feedback and/or creations. Thanks to Rob for enabling it all. I approve.