June 4, 2013
Renovating a wooden board game invented by my father in the 1930s. It was made from a block of wood with holes drilled in it. The game involved throwing dice and placing painted upholstery tacks in the holes. Many years later, I used the game mechanic used by my father's game as a basis for a game called "Treasure Island", the first game I published.
Lots of favourites, spanning many decades from Waddington's classics such as Buccaneer, Careers and Formula 1, through to more recent games such as Entropy, Lost Cities, Mensa Connections, Blokus, Hive, Pacru, Octi, Gipf, Tzaar, Fzzzt!, Dalapapa, Coloretto, Zooloretto, Solar Trader, Ticket to Ride, Settlers, Tikal, Mississippi Queen, Domaine, Power Grid, Alhambra, Aladdin's Dragons, Nautilus, Ice Flow, Monastery and many others. I also like classical (or traditional, or whatever you call them) games such as Chess, Xiang Qi, Backgammon and Cribbage. Without doubt, the worst 'game' in my collection is "Thunderbirds - The Board Game", published by Carlton. This is beautifully produced, but I'm convinced that someone got bored, or died, halfway through writing the rules, leaving the rest of us to wonder how it could possibly be made to work. But don't take my word for it - look it up on BGG.
The chance to get some expert, unbiased feedback on my game prototypes and also to have fun trying out other people's ideas.
I have designed and published a few games, including "Take it Easy" and "Kamisado".