Friday Night Fight!

  • January 3, 2014 · 7:30 PM
  • Jake and Lucy's

This regular series focuses on games that are quick, easy to learn, and feature direct player interaction/confrontation, so people can vent their frustrations at the work week in the dice box without having to stay up until 3 am!  The start time is fluid; based on who can make it on a particular week, we can adjust start times earlier or later for everyone's work schedule, so if you can't make it at 7"30 exactly but could by 8 or 8:30 don't be afraid to RSVP; or if you're off at 5 and wanna start, I'm here so we can do that!  We'll also select a game for the night based on who can make it and when.  If people are all arriving and leaving at different times, we can do something like Tannhauser or City of Thieves where a single game takes 30-60 min. (Tannhauser, especially, works wonderfully for drop-in-drop-out games) If everyone can show up at 7:30 and stay until 10, we can bust out the house favorite Buck Rogers, etc.


The games on the table (unless someone has a good game that fits the bill they wanna bring) for each week will be:

Tannhauser (2-player, 30-60 min, I have many teams and maps so can support much more than 2 people, and can also support teams and drop-in-drop-out easily)

City of Thieves (2-4 player, 30-60 min, backstabby doublecrossing fun!)

Pandemic (2-5 players, co-op so kinda against the spirit, but its there, 30-60 min)

Zombies! (2-6 players, 30-60 min)  Try to escape from ravenous zombies in a random city map while stopping fellow players from escaping first.  Generic, but hella fun.

Buck Rogers (A house favortie; space warfare from the 80's, best with 4+ ppl, 1-2 hours)

Conquest of Nerrath (Axis and Allies with dragons and elves, 2-4 players, 1-3 hours depending on version played)

Tide of Iron (2-4 players, only small, simple maps for Friday night games, 1-3 hours depending on map and skill of players)

Dominion (2-6 players, card game, we play with house rules that allow for greater player interaction than the default game, as in all attack cards are available for purchase, etc. 30-60 min)

Dungeon Run (2-5 players, co-op for the first half and utter backstabbingness for the second half, 1-2 hours)


Most frequent games will probably be Tannhauser and Buck Rogers; theres also the closet of games to go through and attendees are welcome to bring their own games for us to try as well.

So come on down and forget about the work week; don't worry about learning a huge complicated new game, these are all fairly simple, can be explained in 5-15 minutes and played quickly, and will help let the troubles of the week go as we stomp, smash, and diceroll each other into oblivion!!!


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