This regular series focuses on games that are quick, easy to learn, and feature direct player interaction/confrontation, so people can vent their frustrations at the work week in the dice box without having to stay up until 3 am! The start time is fluid; based on who can make it on a particular week, we can adjust start times earlier or later for everyone's work schedule, so if you can't make it at 7"30 exactly but could by 8 or 8:30 don't be afraid to RSVP. Im also home all day Friday so if you CAN make it earlier thats fine too! I just threw up 7:30 as a general target. I can play games all day! we'll select a game for the night based on who can make it and when, and we can either pick ahead of time (if someone has a preference) or choose on the spot. If people are all arriving and leaving at different times, we can do something like Tannhauser or City of Thieves where a single game takes 30-60 min. (Tannhauser, especially, works wonderfully for drop-in-drop-out games) If everyone can show up at 7:30 and stay until 10, we can bust out the house favorite Buck Rogers, etc.
The games on the table (unless someone has a good game that fits the bill they wanna bring) for each week will be:
Tannhauser (2-player, 30-60 min, I have many figures and maps so can support much more than 2 people, and can also support teams and drop-in-drop-out easily)
City of Thieves (2-4 player, 30-60 min, backstabby doublecrossing fun!)
Buck Rogers (The house favorite; space warfare from the 80's, best with 4+ ppl, 1-2 hours, but playable with fewer and still hella fun. Also has many scenarios and options that can extend or shorten game time, all the way up to a five-hour epic!)
Conquest of Nerrath (Axis and Allies with dragons and elves, 2-4 players, 1-3 hours depending on version played)
Tide of Iron (2-4 players, only small, simple maps for Friday night games, 1-3 hours depending on map and skill of players. Usually for FNF we use a tanks-only map since those are simplest and quickest.)
Dominion (2-6 players, card game, we play with house rules that allow for greater player interaction than the default game, as in all attack cards are available for purchase, etc. 30-60 min)
Dungeon Run (2-5 players, co-op for the first half and utter backstabbingness for the second half, 1-2 hours)
So come on down and forget about the work week; don't worry about learning a huge complicated new game, these are all fairly simple, can be explained in 5-15 minutes and played quickly, and will help let the troubles of the week go as we stomp, smash, and diceroll each other into oblivion!!!